Page 1 of 1

Moding Shooting

Posted: Sat Jan 17, 2026 7:54 am
by Athos1660
In the Vanilla game, shooting empties the stock of APs.

After shooting, it'd be nice, if there still were :
  • 12 APs for the Cavalry Troop Type
  • 6 APs for the LH and LF (and besides, for Dragoons in P&S)
... so that these units could fire and then turn and move for 1 square during the same turn (if, of course, Cavalry was previously modded this way) :

Image

(Btw this feature could be fun in a mod about the 18th century allowing Cav to shoot... Je dis ça, je dis rien :-) )

Re: Moding Shooting

Posted: Sat Jan 17, 2026 3:19 pm
by Athos1660
Well, I guess the situation is more complex than I first thought and should be better thought out, expecially to prevent unwanted outcomes, such as units charging just after having shot...

Re: Moding Shooting

Posted: Sun Jan 18, 2026 6:59 am
by Athos1660
I guess the best way to phrase it is that a unit that had all its APs when it shot can only make one move during the same turn : rotating 180° and moving 1 square forward (or only rotating 180° if it can't move forward as the next square has already been taken by another unit).

(including diagonal move to the next square as on the pic in OP)