How to design an historical unbalanced battle
Posted: Sun Jan 11, 2026 8:48 am
Imagine an historical battle with a bigger army on one side : 11 000 vs 9000 men.
Irl, 'unsurprisingly', the larger army won.
How would you make this battle in FoG/P&S ?
1) Would you keep it as irl, to make it as historical as possible : same army sizes, same troop quality, etc.
2) or would you tweak it to make it a fair fight (or at least a fairer fight than irl) to make it more playable and balanced, reducing the number of units in the bigger army, downgrading the quality of its units, etc. ? If so, what traits of the units or army would you choose to change/tweak ?
3) Make it SP, give the bigger army to the AI side and basta !
4) Choose another historical battle.
5) or ???
Btw both armies have the same kinds of units, so I guess terrain can't help to balance the fight.
Irl, 'unsurprisingly', the larger army won.
How would you make this battle in FoG/P&S ?
1) Would you keep it as irl, to make it as historical as possible : same army sizes, same troop quality, etc.
2) or would you tweak it to make it a fair fight (or at least a fairer fight than irl) to make it more playable and balanced, reducing the number of units in the bigger army, downgrading the quality of its units, etc. ? If so, what traits of the units or army would you choose to change/tweak ?
3) Make it SP, give the bigger army to the AI side and basta !
4) Choose another historical battle.
5) or ???
Btw both armies have the same kinds of units, so I guess terrain can't help to balance the fight.