Oxford FOGR events 2026
Posted: Sat Jan 10, 2026 5:25 pm
The first of our regular Sunday FOGR events at Oxford for 2026 will be on February 8th.
The theme is War of the Grand Alliance (Nine Years War) September 1688 to September 1697, fought between: Dutch Republic, England, Holy Roman Empire, Scotland (non-Jacobite), Spain, Sweden, France, Jacobite Scotland and Ireland.
I am planning to field Brandenburg -Prussia in its role as part of the Holy Roman Empire.
Grateful to receive all entries and lists by February 1st so that I can publish a draw in the days before the event.
New players always welcome! The full competition rules are as follows:
Rules for the 2026 Rounds of the Oxford FOG R Southern League
Wolvercote Village Hall, Wolvercote Green, Oxford, Oxon, OX2 8BD
The number of entries is limited to 12, first come first served, entries by email to t.elsworth@btopenworld.com . Please send all army lists to t.elsworth@btopenworld.com not later than 2 weeks before the event
As last year, we shall total scores over the whole year so that as well as a winner for each event we get a victor ludorum (chosen only from amongst those present at the final event of the year). Score totals will be posted on the Forum as we go through the year.
Schedule of events 2026
15mm scale -3 events, 650 points, 5x3 table
o February 8th - War of the Grand Alliance (Nine Years War) September 1688 to September 1697, fought between: Dutch Republic, England, Holy Roman Empire, Scotland (non-Jacobite), Spain, Sweden, France, Jacobite Scotland and Ireland.
o July 12th - Japan and SE Asia (no army later than 1615), armies allowed Ming, Korean, Japanese, Ikko Ikki, Indonesian, Malacca, Thai, Burmese, Khmer, Vietnamese, Colonial Portuguese, Wokou Pirates and Colonial Dutch.
o December 13th - Italian War of 1499-1505, fought between: France, Papal States, Venice, Milan, Naples, Spain
25mm scale – 2 events, 600 points, 6x4 table
o March 8th - War of the League of Cognac, 1526 to 1530, fought between: France, Venice, Florence, Milan, Papal States, England, Spanish Empire, Holy Roman Empire
o September 13th - Thirty Years War, 23rd May 1618 to 15th May 1648, fought between: Protestant Forces (Sweden, France, Dutch, German States), Catholic Forces (Holy Roman Empire, Spanish Empire, Hungary, Croatia)
Format of the day and the games.
All 15mm games are 650 points, 25mm games are 600points
Deployment on 5X3 tables for 15mm games
Flank zone will be 10MU wide, rear zone will be 4 MU deep.
Deployment depth will be 10MU for battle troops and 15MU for light troops
Terrain:
Players create terrain using the normal rules but number of extra pieces is reduced to a maximum of 3.
Deployment on 6X4 tables for 25mm games is standard I.e. use 15mm MUs for all deployment actions (but not for anything else) except that camps are reduced to half normal depth
Timetable for the games: -
1st Round 9.00am to 11.30am
30-minute break
2nd Round 12.00 am to 2.30pm
30 -minute break
3rd Round 3.00 pm to 5.30pm (we only have the hall until 6.00pm)
Rules additions to main set
• Army lists may exceed allowed points by the cost of the cheapest base used.
• Any heavy artillery used must be the first battlegroup(s) deployed, followed immediately by any medium artillery used.
• Dragoons making any move including an evade starting or ending within 6MU of the enemy, may make a full dragoon mounted move if they pass a CMT. If they make a move which would be longer than that allowed to dragoons on foot they may shoot, but as Carbines (in range and effect) not as Muskets.
• Cavalry that pass a CMT can either move 2MU and turn 180 or turn 180 and move 2MU or turn 180 move 2MU and turnback 180.
• For foot, other than LF or dragoons, to enter the flank sector a CMT will be required. To make any movement other than those required by the rules while in the flank sector, even if only partly in or to leave the sector, will require a CMT. Once a CMT has been failed in any bound no further CMTs may be attempted that bound.
Game schedules if numbers of entrants low:
If there are 4 players the event will be a round robin using the existing schedule above.
1st round 0900 to 1130: 1vs2, 3vs4,
2nd round 1200 to 1430: 1vs3, 2vs4,
3rd round 1500 to 1730: 1vs4, 2vs3,
If there are 5 players the event will be a round robin of 5 rounds as follows. Games will be reduced to 600 points
1st round 0900 to 1030: 1vs2, 3vs4, 5 bye
2nd round 1045 to 1215: 1vs3, 2vs5, 4 bye
3rd round 1230 to 1400: 1vs5, 2vs4, 3 bye
4th round 1415 to 1545: 1vs4, 3vs5, 2 bye
5th round 1600 to 1730: 2vs3, 4vs5, 1 bye
Fees
These meetings are being held on regular Oxford club Sundays (hence limited spaces). Price for the day, to include tea, coffee etc and to fund prizes is £10 payable on the day.
Regards and a great New Year to everyone.
Tom
Sent via BT Email App
The theme is War of the Grand Alliance (Nine Years War) September 1688 to September 1697, fought between: Dutch Republic, England, Holy Roman Empire, Scotland (non-Jacobite), Spain, Sweden, France, Jacobite Scotland and Ireland.
I am planning to field Brandenburg -Prussia in its role as part of the Holy Roman Empire.
Grateful to receive all entries and lists by February 1st so that I can publish a draw in the days before the event.
New players always welcome! The full competition rules are as follows:
Rules for the 2026 Rounds of the Oxford FOG R Southern League
Wolvercote Village Hall, Wolvercote Green, Oxford, Oxon, OX2 8BD
The number of entries is limited to 12, first come first served, entries by email to t.elsworth@btopenworld.com . Please send all army lists to t.elsworth@btopenworld.com not later than 2 weeks before the event
As last year, we shall total scores over the whole year so that as well as a winner for each event we get a victor ludorum (chosen only from amongst those present at the final event of the year). Score totals will be posted on the Forum as we go through the year.
Schedule of events 2026
15mm scale -3 events, 650 points, 5x3 table
o February 8th - War of the Grand Alliance (Nine Years War) September 1688 to September 1697, fought between: Dutch Republic, England, Holy Roman Empire, Scotland (non-Jacobite), Spain, Sweden, France, Jacobite Scotland and Ireland.
o July 12th - Japan and SE Asia (no army later than 1615), armies allowed Ming, Korean, Japanese, Ikko Ikki, Indonesian, Malacca, Thai, Burmese, Khmer, Vietnamese, Colonial Portuguese, Wokou Pirates and Colonial Dutch.
o December 13th - Italian War of 1499-1505, fought between: France, Papal States, Venice, Milan, Naples, Spain
25mm scale – 2 events, 600 points, 6x4 table
o March 8th - War of the League of Cognac, 1526 to 1530, fought between: France, Venice, Florence, Milan, Papal States, England, Spanish Empire, Holy Roman Empire
o September 13th - Thirty Years War, 23rd May 1618 to 15th May 1648, fought between: Protestant Forces (Sweden, France, Dutch, German States), Catholic Forces (Holy Roman Empire, Spanish Empire, Hungary, Croatia)
Format of the day and the games.
All 15mm games are 650 points, 25mm games are 600points
Deployment on 5X3 tables for 15mm games
Flank zone will be 10MU wide, rear zone will be 4 MU deep.
Deployment depth will be 10MU for battle troops and 15MU for light troops
Terrain:
Players create terrain using the normal rules but number of extra pieces is reduced to a maximum of 3.
Deployment on 6X4 tables for 25mm games is standard I.e. use 15mm MUs for all deployment actions (but not for anything else) except that camps are reduced to half normal depth
Timetable for the games: -
1st Round 9.00am to 11.30am
30-minute break
2nd Round 12.00 am to 2.30pm
30 -minute break
3rd Round 3.00 pm to 5.30pm (we only have the hall until 6.00pm)
Rules additions to main set
• Army lists may exceed allowed points by the cost of the cheapest base used.
• Any heavy artillery used must be the first battlegroup(s) deployed, followed immediately by any medium artillery used.
• Dragoons making any move including an evade starting or ending within 6MU of the enemy, may make a full dragoon mounted move if they pass a CMT. If they make a move which would be longer than that allowed to dragoons on foot they may shoot, but as Carbines (in range and effect) not as Muskets.
• Cavalry that pass a CMT can either move 2MU and turn 180 or turn 180 and move 2MU or turn 180 move 2MU and turnback 180.
• For foot, other than LF or dragoons, to enter the flank sector a CMT will be required. To make any movement other than those required by the rules while in the flank sector, even if only partly in or to leave the sector, will require a CMT. Once a CMT has been failed in any bound no further CMTs may be attempted that bound.
Game schedules if numbers of entrants low:
If there are 4 players the event will be a round robin using the existing schedule above.
1st round 0900 to 1130: 1vs2, 3vs4,
2nd round 1200 to 1430: 1vs3, 2vs4,
3rd round 1500 to 1730: 1vs4, 2vs3,
If there are 5 players the event will be a round robin of 5 rounds as follows. Games will be reduced to 600 points
1st round 0900 to 1030: 1vs2, 3vs4, 5 bye
2nd round 1045 to 1215: 1vs3, 2vs5, 4 bye
3rd round 1230 to 1400: 1vs5, 2vs4, 3 bye
4th round 1415 to 1545: 1vs4, 3vs5, 2 bye
5th round 1600 to 1730: 2vs3, 4vs5, 1 bye
Fees
These meetings are being held on regular Oxford club Sundays (hence limited spaces). Price for the day, to include tea, coffee etc and to fund prizes is £10 payable on the day.
Regards and a great New Year to everyone.
Tom
Sent via BT Email App