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no deploy bug?
Posted: Wed Dec 03, 2025 3:54 pm
by jeffoot77
hello,
i m creating a scenario and the ground deployment is working but the no-deployment is bugged? i want to block some towns/villages able to deploy ground units.
with color or not, as for ship deployment, even with cross on square for non-deployment , the player can always deploy his ground units. It is only working for air units but not for naval or ground units , is it normal ? a bug?
thxs, sorry for my bad english
Re: no deploy bug?
Posted: Fri Dec 05, 2025 8:47 pm
by FrancoisPhilidor
jeffoot77 wrote: ↑Wed Dec 03, 2025 3:54 pm
hello,
i m creating a scenario and the ground deployment is working but the no-deployment is bugged? i want to block some towns/villages able to deploy ground units.
with color or not, as for ship deployment, even with cross on square for non-deployment , the player can always deploy his ground units. It is only working for air units but not for naval or ground units , is it normal ? a bug?
thxs, sorry for my bad english
I don't know how much experience you have with the editor, but just a quick check:
Have you ticked the right boxes and written the desired turn numbers?

- Screenshot 2025-12-05 214721.png (336.06 KiB) Viewed 352 times
Re: no deploy bug?
Posted: Sat Dec 06, 2025 3:28 pm
by jeffoot77
Thxs for your answer Francois.
french?
i have ticked the right boxes and written like your example 4 - 500 and it is still not working.
i thought that the right numbers was just the trigger timer , not the desired turn. are you sure ? . and anyway even with all the possible numbers, i can deploy units on each city... Could you please explain step by step the way to block one hex on a city for non deployment?
thxs
Re: no deploy bug?
Posted: Sat Jan 31, 2026 9:10 pm
by FrancoisPhilidor
jeffoot77 wrote: ↑Sat Dec 06, 2025 3:28 pm
Thxs for your answer Francois.
french?
i have ticked the right boxes and written like your example 4 - 500 and it is still not working.
i thought that the right numbers was just the trigger timer , not the desired turn. are you sure ? . and anyway even with all the possible numbers, i can deploy units on each city... Could you please explain step by step the way to block one hex on a city for non deployment?
thxs
hi, sorry I didn't get any notification. You need to click "quote" so people get notifications; not just "reply"
I'm not French. That's just my user name
Those numbers are turn numbers. Has nothing to do with triggers.
Have you solved your issue or not yet?
Re: no deploy bug?
Posted: Sun Feb 01, 2026 10:28 am
by terminator
FrancoisPhilidor wrote: ↑Sat Jan 31, 2026 9:10 pm
I'm not French. That's just my user name
François-André Danican
Philidor (7 September 1726 – 31 August 1795), often referred to as André Danican Philidor during his lifetime, was a French composer and chess master. He contributed to the early development of the opéra comique. He is widely regarded as the best chess player of his age; his book Analyse du jeu des Échecs was considered a standard chess manual for at least a century. A chess opening, an endgame position, and a checkmate method are all named after him.
Re: no deploy bug?
Posted: Sun Feb 01, 2026 3:30 pm
by FrancoisPhilidor
terminator wrote: ↑Sun Feb 01, 2026 10:28 am
FrancoisPhilidor wrote: ↑Sat Jan 31, 2026 9:10 pm
I'm not French. That's just my user name
François-André Danican
Philidor (7 September 1726 – 31 August 1795), often referred to as André Danican Philidor during his lifetime, was a French composer and chess master. He contributed to the early development of the opéra comique. He is widely regarded as the best chess player of his age; his book Analyse du jeu des Échecs was considered a standard chess manual for at least a century. A chess opening, an endgame position, and a checkmate method are all named after him.
exactly haha. I'm not too good with user names, and this was a guy I found cool some time ago