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no deploy bug?

Posted: Wed Dec 03, 2025 3:54 pm
by jeffoot77
hello,

i m creating a scenario and the ground deployment is working but the no-deployment is bugged? i want to block some towns/villages able to deploy ground units.
with color or not, as for ship deployment, even with cross on square for non-deployment , the player can always deploy his ground units. It is only working for air units but not for naval or ground units , is it normal ? a bug?

thxs, sorry for my bad english

Re: no deploy bug?

Posted: Fri Dec 05, 2025 8:47 pm
by FrancoisPhilidor
jeffoot77 wrote: Wed Dec 03, 2025 3:54 pm hello,

i m creating a scenario and the ground deployment is working but the no-deployment is bugged? i want to block some towns/villages able to deploy ground units.
with color or not, as for ship deployment, even with cross on square for non-deployment , the player can always deploy his ground units. It is only working for air units but not for naval or ground units , is it normal ? a bug?

thxs, sorry for my bad english
I don't know how much experience you have with the editor, but just a quick check:
Have you ticked the right boxes and written the desired turn numbers?
Screenshot 2025-12-05 214721.png
Screenshot 2025-12-05 214721.png (336.06 KiB) Viewed 352 times

Re: no deploy bug?

Posted: Sat Dec 06, 2025 3:28 pm
by jeffoot77
Thxs for your answer Francois.

french?

i have ticked the right boxes and written like your example 4 - 500 and it is still not working.

i thought that the right numbers was just the trigger timer , not the desired turn. are you sure ? . and anyway even with all the possible numbers, i can deploy units on each city... Could you please explain step by step the way to block one hex on a city for non deployment?

thxs

Re: no deploy bug?

Posted: Sat Jan 31, 2026 9:10 pm
by FrancoisPhilidor
jeffoot77 wrote: Sat Dec 06, 2025 3:28 pm Thxs for your answer Francois.

french?

i have ticked the right boxes and written like your example 4 - 500 and it is still not working.

i thought that the right numbers was just the trigger timer , not the desired turn. are you sure ? . and anyway even with all the possible numbers, i can deploy units on each city... Could you please explain step by step the way to block one hex on a city for non deployment?

thxs
hi, sorry I didn't get any notification. You need to click "quote" so people get notifications; not just "reply"

I'm not French. That's just my user name :-D

Those numbers are turn numbers. Has nothing to do with triggers.

Have you solved your issue or not yet?

Re: no deploy bug?

Posted: Sun Feb 01, 2026 10:28 am
by terminator
FrancoisPhilidor wrote: Sat Jan 31, 2026 9:10 pm I'm not French. That's just my user name :-D
François-André Danican Philidor (7 September 1726 – 31 August 1795), often referred to as André Danican Philidor during his lifetime, was a French composer and chess master. He contributed to the early development of the opéra comique. He is widely regarded as the best chess player of his age; his book Analyse du jeu des Échecs was considered a standard chess manual for at least a century. A chess opening, an endgame position, and a checkmate method are all named after him.

Re: no deploy bug?

Posted: Sun Feb 01, 2026 3:30 pm
by FrancoisPhilidor
terminator wrote: Sun Feb 01, 2026 10:28 am
FrancoisPhilidor wrote: Sat Jan 31, 2026 9:10 pm I'm not French. That's just my user name :-D
François-André Danican Philidor (7 September 1726 – 31 August 1795), often referred to as André Danican Philidor during his lifetime, was a French composer and chess master. He contributed to the early development of the opéra comique. He is widely regarded as the best chess player of his age; his book Analyse du jeu des Échecs was considered a standard chess manual for at least a century. A chess opening, an endgame position, and a checkmate method are all named after him.
exactly haha. I'm not too good with user names, and this was a guy I found cool some time ago