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Multiplayer map - Normandy and Paris 2.1

Posted: Sat Oct 25, 2025 10:25 pm
by FrancoisPhilidor
DOWNLOAD:
https://drive.google.com/file/d/1WldGpS ... sp=sharing

INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios

DESCRIPTION:

Objectives:

Allies: Capture Paris and one secondary victory point (Britanny, Normandy, or Calais/Flanders)

Germany: Hold all 4 locations until scenario end.


Features:

features:
- D Day preparation and landings
- liberation of Paris|

- Germany gets reinforcements when the invasion is detected
preview.png
preview.png (500.83 KiB) Viewed 4341 times

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Sat Oct 25, 2025 10:31 pm
by FrancoisPhilidor
Same map as Dunkirk and Battle of Britain

You can choose freely where you want to invade

Rivers made partially impassable, so that a few paratroopers can hold the bridges more easily and slow down reinforcements

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Sun Oct 26, 2025 9:09 am
by McAuslin
Looks interesting, thanks.
Is this 1 vs 1? If so any chance of 2 vs 2 please?

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Sun Oct 26, 2025 2:23 pm
by FrancoisPhilidor
McAuslin wrote: Sun Oct 26, 2025 9:09 am Looks interesting, thanks.
Is this 1 vs 1? If so any chance of 2 vs 2 please?
Yeah. I can make it 2vs2 later if you want. Or even 2vs1 or 3vs1, if it's ok? I don't like to separate Germany into two. Normally 1 player means better coordination of units. But as you like :-D

But it's not tested yet, so I might have to adjust resources, turn numbers etc first I think?

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Mon Oct 27, 2025 11:46 am
by McAuslin
2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Mon Oct 27, 2025 6:59 pm
by FrancoisPhilidor
McAuslin wrote: Mon Oct 27, 2025 11:46 am 2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB
Ok sure.
here you go
https://drive.google.com/file/d/1cxngdU ... sp=sharing

Again, the unit balance limits are not enforced. But I have still left the text there to show how much the right balance should be.
If any one of the deployment zones are wrong, let me know. I had to go through each of them and assign them to different players, so I hope the UK won't accidentally have some deployment zone in France.

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Wed Oct 29, 2025 7:20 am
by McAuslin
Thanks
We will play asap

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Wed Nov 05, 2025 4:38 pm
by McAuslin
With the 10 mines in total if you lay a minefield and then your engineers remove it does the total fielded drop? So I have 10, I remove 1 so I have 9, may I lay another or does the old total remain?

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Thu Nov 06, 2025 4:25 pm
by FrancoisPhilidor
McAuslin wrote: Wed Nov 05, 2025 4:38 pm With the 10 mines in total if you lay a minefield and then your engineers remove it does the total fielded drop? So I have 10, I remove 1 so I have 9, may I lay another or does the old total remain?
It's the total number of "deployed" mines. It does update as far as I know. So if mines get removed, you can deploy new ones again

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Mon Nov 10, 2025 1:36 pm
by McAuslin
Thanks, yes, the counter resets as minefields are removed by the mine layer. No idea if a minefield that is destroyed by enemy action does it tho.

Re: Multiplayer map - Normandy and Paris 1.0

Posted: Mon Nov 10, 2025 6:17 pm
by FrancoisPhilidor
McAuslin wrote: Mon Nov 10, 2025 1:36 pm Thanks, yes, the counter resets as minefields are removed by the mine layer. No idea if a minefield that is destroyed by enemy action does it tho.
Should be. "Deployed" simply means how many units there are in the game world. Not including reserve, destroyed and even planes inside airfields I think.

How is it going on? Is it balanced so far?

Re: Multiplayer map - Normandy and Paris 1.2

Posted: Tue Apr 14, 2026 7:13 pm
by FrancoisPhilidor
In v.1.2

- added some railways for German reinforcements
- finetuned the reinforcement mechanics for Germany
- made it impossible to invade Cherbourg and the Cote d'Albatre by sea. Now the allies have to land on the beaches, and advance onto the port at Cherboug and the airfield on the Cote d'Albatre by land, like it really happened

Thanks to Darkvador for testing!

Re: Multiplayer map - Normandy and Paris 2.0

Posted: Sat May 02, 2026 6:20 pm
by FrancoisPhilidor
In version 2.0

- allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two airfields safe from naval gun fire

- small reduction to supply output near the coast to increase the reliance of the allies on ports


Thanks to Darkvador for testing again!