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Warhammer 40,000: Battlesector - 1.05.320 - Patch Notes
Posted: Tue Sep 30, 2025 4:40 pm
by tebaf3
We are releasing a new major update for Battlesector. This is going to be the first of two updates that bring new features, a new game mode, a new free unit and great news regarding future releases. Today's major update focuses on the latest Crusade mode and introduces a new map. Next major update, releasing on Oct. 23rd, will bring a new game mode and a new free unit.
As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.5.297
You can read the full changelog
here
Re: Warhammer 40,000: Battlesector - 1.05.320 - Patch Notes
Posted: Thu Oct 23, 2025 4:51 pm
by Chrono89
Can y'all upgrade the console graphics to what they where before. The graphics on console are so bad when y'all downgraded them. the new units y'all releasing look way better and the old ones look so wash down. Is that something we console players can look forward to on the future? I the environments and most of the units look so bad when u close up with the camera the textures look blurry and like clay. if u look at the new units for the orks the deffkilla wartrike and the kustom boosta blasta and then u see the warbike and defkopta and all the rest u can see a big difference in graphics
Re: Warhammer 40,000: Battlesector - 1.05.320 - Patch Notes
Posted: Sun Feb 08, 2026 10:08 pm
by Kent318
So just now got the update, crusader mode just seems like a dumbed down version of planetary supremacy. Had high hopes for this game but looks like I'd be better off waiting for total war warhammer 40k. Maps are still generic feeling, lack of units, non existant cover system besides hiding behind troops. I've given this game yrs to improve but it seems too little too late with even simple varity of factions and units hidden behind ridiculously priced dlc, paid full price for a piece of a game smh.