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multiplayer map Mediterranean and North Africa 5.5
Posted: Thu Sep 18, 2025 4:27 pm
by FrancoisPhilidor
DOWNLOAD:
https://drive.google.com/file/d/1UfWu-M ... sp=sharing
INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios
DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria
Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air

- preview.png (290.72 KiB) Viewed 937 times
Re: multiplayer map Mediterranean and North Africa 5.0
Posted: Thu Sep 18, 2025 4:30 pm
by FrancoisPhilidor
I made an alternative map Mediterranean map without Italy and more space for ships.
Hopefully it will be more difficult to intercept convoys now.
Re: multiplayer map Mediterranean and North Africa 5.0
Posted: Fri Sep 19, 2025 11:17 am
by McAuslin
Thanks, I'll give it a go
Re: multiplayer map Mediterranean and North Africa 5.0
Posted: Fri Sep 19, 2025 5:08 pm
by FrancoisPhilidor
McAuslin wrote: ↑Fri Sep 19, 2025 11:17 am
Thanks, I'll give it a go
Thanks.
It's not tested yet. But should be fine. I used the same scenario, just changed the map
Re: multiplayer map Mediterranean and North Africa 5.2
Posted: Tue Oct 07, 2025 10:46 am
by FrancoisPhilidor
in version 5.2
1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.
When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.
2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta
Thanks to Faranicius and jlgarcia for testing!
Re: multiplayer map Mediterranean and North Africa 5.4
Posted: Wed Dec 17, 2025 6:55 pm
by FrancoisPhilidor
version 5.4
- added naval deployment zones near Sicily
- gave the axis side in North Africa 10 more supply points so they can field a slightly bigger army at start and push a bit further before UK reinforcements arrive
- reduced UK naval CP by 10. Now they have exactly the same number as the axis
- made certain areas of the coast inaccessible by sea to prevent landings (historically most coast was inaccessible) and to prevent players from supplying their ground troops from warships
Thanks to Faranicius for testing!
Re: multiplayer map Mediterranean and North Africa 5.4
Posted: Tue Jan 06, 2026 3:24 pm
by omistaja
This is very good scenario, I played 5.2 version, I think it was fairly balanced already (I have to try 5.4.) We had long battle with Farancius. The map is huge, you have to decide where to concentrate your power. Air, Naval and land forces are all needed. Lot of action is happening in the fog of war.
Maybe add some hiding places for the infantry, naval fire is now very lethal. And if it's even possible, maybe consider to take the Saharianas out, now they are too good.
Re: multiplayer map Mediterranean and North Africa 5.4
Posted: Tue Jan 06, 2026 5:31 pm
by FrancoisPhilidor
omistaja wrote: ↑Tue Jan 06, 2026 3:24 pm
This is very good scenario, I played 5.2 version, I think it was fairly balanced already (I have to try 5.4.) We had long battle with Farancius. The map is huge, you have to decide where to concentrate your power. Air, Naval and land forces are all needed. Lot of action is happening in the fog of war.
Maybe add some hiding places for the infantry, naval fire is now very lethal. And if it's even possible, maybe consider to take the Saharianas out, now they are too good.
Thanks.
I think the sahariana scout cars are one of the stars on this map. It wouldn't be fun to forbid them

the UK has commandos after all.
Where would you add hiding places?
Re: multiplayer map Mediterranean and North Africa 5.4
Posted: Tue Jan 06, 2026 8:49 pm
by omistaja
The mobile mines, saharianas, can be fun
Maybe just add one or a few more city hexes to Tripoli, Benghazi and Tobruk. I would like to hide both infantry and the AT gun there..
And maybe the airports in Africa could be away from the naval gun fire? Although I know it's hard to place in Tobruk, but even one hex to inland would help?
Re: multiplayer map Mediterranean and North Africa 5.4
Posted: Wed Jan 07, 2026 8:45 pm
by FrancoisPhilidor
omistaja wrote: ↑Tue Jan 06, 2026 8:49 pm
The mobile mines, saharianas, can be fun
Maybe just add one or a few more city hexes to Tripoli, Benghazi and Tobruk. I would like to hide both infantry and the AT gun there..
And maybe the airports in Africa could be away from the naval gun fire? Although I know it's hard to place in Tobruk, but even one hex to inland would help?
Ok done. Yeah that could actually make the map better. I have updated the link
