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Field of Glory: Empires | Sign ups for the final patch

Posted: Tue Sep 16, 2025 1:34 pm
by saraviga
Field of Glory: Empires | Sign ups for the final patch
Dear players,

We are pleased to announce that we are preparing one final patch for Empires — and it’s going to be a massive one! Drawing on three years of development work from its successor Kingdoms, this update will include not only dozens of bug fixes, but also substantial balance adjustments across nearly every aspect of the game.

In addition, numerous interface and quality-of-life improvements will be included. Notably, the much-loved Building Browser from Kingdoms will be added to Empires, as it has been highly requested and will no doubt be warmly welcomed here as well.

Sign ups are now open here: https://www6.slitherine.com/beta/field-of-glory-empires

That said, it’s important to note that we do not intend to overhaul Empires to the point that it loses its identity. It will retain its distinct features compared to Kingdoms. Gameplay additions will be made on a case-by-case basis, and sometimes as optional features, to satisfy all types of players.

With that in mind, there’s still a lot of work ahead on our side, and we will need your help in the near future for an intensive testing phase of the patch — as it will bring major changes. Only you can provide the volume and quality of feedback we’ll need.

But we’ll talk more about that later this summer.

Gamefully yours,

Pocus

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Tue Sep 16, 2025 4:32 pm
by Surt
saraviga wrote: Tue Sep 16, 2025 1:34 pm
But we’ll talk more about that later this summer.

Pocus
Later this summer ... 26?

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Tue Sep 16, 2025 11:40 pm
by TORNADO92
It's happening!!!!!!

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Thu Sep 25, 2025 6:35 pm
by Surt
saraviga wrote: Tue Sep 16, 2025 1:34 pm Field of Glory: Empires | Sign ups for the final patch
Dear players,

We are pleased to announce that we are preparing one final patch for Empires — and it’s going to be a massive one! Drawing on three years of development work from its successor Kingdoms, this update will include not only dozens of bug fixes, but also substantial balance adjustments across nearly every aspect of the game.

In addition, numerous interface and quality-of-life improvements will be included. Notably, the much-loved Building Browser from Kingdoms will be added to Empires, as it has been highly requested and will no doubt be warmly welcomed here as well.

Sign ups are now open here: https://www6.slitherine.com/beta/field-of-glory-empires

That said, it’s important to note that we do not intend to overhaul Empires to the point that it loses its identity. It will retain its distinct features compared to Kingdoms. Gameplay additions will be made on a case-by-case basis, and sometimes as optional features, to satisfy all types of players.

With that in mind, there’s still a lot of work ahead on our side, and we will need your help in the near future for an intensive testing phase of the patch — as it will bring major changes. Only you can provide the volume and quality of feedback we’ll need.

But we’ll talk more about that later this summer.

Gamefully yours,

Pocus
When do we know we are in?

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Tue Jan 06, 2026 10:13 am
by kronenblatt
saraviga wrote: Tue Sep 16, 2025 1:34 pm Field of Glory: Empires | Sign ups for the final patch
Appreciating that you want to maintain or revive interest in Empires, you should really allow people to stay in v1.3.9 and continue enjoying Empires as is without having to upgrade to v1.50, and thus for players and modders to make their own individual choices between v1.3.9 and v1.50. Not too many responses above to the v1.50, so the benefit of v1.50 seems limited.

Especially from a modding perspective it would be great if Slitherine could acknowledge the effort put into mods of their games, in this case of a game no longer being developed: Empires v1.3.9 (without having to make the massive upgrade to v1.50 of mods).

With Steam, that should be perfectly possible: keep v1.3.9 as a Legacy branch on Steam. (Paradox did it with EU4, enabling players to stay and go back and forth between versions, and in the Empires case it’s only between 1.3.9 and 1.50). Or hopefully you can present other ways to accomodate this request to allow v1.3.9 to continue living (and thriving 😀).

Then mods can still be played and enjoyed in v1.3.9, and effort instead be put on creating and publishing mods in your newer games such as Kingdoms and its successors.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Wed Jan 07, 2026 2:49 pm
by stormbringer3
Any thoughts on when v1.50 will be out?
Thanks.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Thu Jan 15, 2026 7:36 pm
by GLeech
any thoughts on what exactly is planned to be addressed in the final patch?
right now it's not even clear what bugs and errors in 1.3.9 are worth reporting

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Wed Jan 21, 2026 6:24 pm
by stormbringer3
I've asked in two different threads when will v1.50 be out and no answer. IMO it's not coming.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Thu Jan 22, 2026 8:50 am
by Emp_Palpatine
Pocus stated that things are more or less ready to be launched but now the ball is in Slitherine/Matrix's park : they have to launch the beta, but my guess is this is a low priority thing (not a DLC, old product with a low player base).

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Thu Jan 22, 2026 10:19 am
by kronenblatt
That’s fair enough. Although it also raises the question whether an update to v1.50 is worthwhile at all, given low priority, old product, low player base, etc. Better for Empires to stay in v1.3.9 and instead spend resources (developers,beta testers, modders) on developing Kingdoms and future games.

I also fear the risk of new bugs and especially imbalances and cheats being introduced in v1.50 (when the original intention was an effort to eliminate old ones). This is a risk even more apparent due to the low player base that can act as beta testers, making it likely for the update to not be thoroughly tested. If that would happen, even more resources would need to spent to fix them (or leave them in, rendering the game unplayable in the future), and so on.

So therefore it would be best in my view (both as a player and as a modder) to leave Empires in the stable, enjoyable, and wonderful 1.3.9 version.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Fri Jan 23, 2026 8:33 pm
by GLeech
kronenblatt wrote: Thu Jan 22, 2026 10:19 am So therefore it would be best in my view (both as a player and as a modder) to leave Empires in the stable, enjoyable, and wonderful 1.3.9 version.
i'm not sure if you're being serious or sarcastic considering the mess in the current csv files

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Fri Jan 23, 2026 10:32 pm
by kronenblatt
GLeech wrote: Fri Jan 23, 2026 8:33 pm i'm not sure if you're being serious or sarcastic considering the mess in the current csv files
I'm serious: I truly consider Empires stable (i.e., no crashes), enjoyable (both playing and modding), and wonderful (it's a true gem of a game).

Which mess in which csv files are you referring to?

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Sat Jan 24, 2026 1:10 am
by GLeech
kronenblatt wrote: Fri Jan 23, 2026 10:32 pm Which mess in which csv files are you referring to?
Well, at first I just wanted to mod hellenic factions in the base game a little to make them more historical. Little I knew what a can of worms I was opening. In a short time I found that:

- Sparta can recruit light horsemen only at civ level 1;
- some units are recruitable at civ levels 1 and 3 but not level 2;
- hibernians got phalanx (that looks like a warband but has phalanx stats);
- picts and hibernians are allowed to get elephants while many more southern factions aren't;
- all germanic, balkanic and most celtic factions get cataphracts at level 3 but half of the hellenic factions don't;
- many factions got standard (not raw) regular infantry at civ level 1 (not sure if intended for all of these);
- 1/3 of all independent and rebel factions got wrong units (like desertic units for nomad rebels);
- etc, etc.

These are just some of my discoveries in the army rosters. I suspect it's just the tip of the iceberg as I didn't dig as deep into other data and didn't look into the 550BC scenario yet.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Sun Jan 25, 2026 12:04 pm
by kronenblatt
GLeech wrote: Sat Jan 24, 2026 1:10 am
kronenblatt wrote: Fri Jan 23, 2026 10:32 pm Which mess in which csv files are you referring to?
Well, at first I just wanted to mod hellenic factions in the base game a little to make them more historical. Little I knew what a can of worms I was opening. In a short time I found that:

- Sparta can recruit light horsemen only at civ level 1;
- some units are recruitable at civ levels 1 and 3 but not level 2;
- hibernians got phalanx (that looks like a warband but has phalanx stats);
- picts and hibernians are allowed to get elephants while many more southern factions aren't;
- all germanic, balkanic and most celtic factions get cataphracts at level 3 but half of the hellenic factions don't;
- many factions got standard (not raw) regular infantry at civ level 1 (not sure if intended for all of these);
- 1/3 of all independent and rebel factions got wrong units (like desertic units for nomad rebels);
- etc, etc.

These are just some of my discoveries in the army rosters. I suspect it's just the tip of the iceberg as I didn't dig as deep into other data and didn't look into the 550BC scenario yet.
OK, I see. Hope that it all would get fixed then, when reported in the beta.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Fri Feb 13, 2026 10:28 am
by Pocus
Beta are not reporting much about these things, so we can take hints from this forum too!

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Fri Feb 20, 2026 2:03 pm
by ubereffect
I applied for the Beta the day after it started, nearly a month ago now. Also joined the Slitherine & Field of Glory official Discords. My Beta invitation still shows waiting approval. Is it too late for me?

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Wed Mar 04, 2026 10:21 am
by kronenblatt
Pocus wrote: Fri Feb 13, 2026 10:28 am Beta are not reporting much about these things, so we can take hints from this forum too!
Would you want input and suggestions on the text files here too?

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Sat Mar 14, 2026 2:26 am
by eddieballgame
One of the best game designs ever, imho. Still favor it over Kingdoms, being more of an 'ancients' history buff, is one reason.

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Sat Mar 14, 2026 7:04 am
by kronenblatt
I agree: Empires is a wonderful game. And it stands out against Kingdoms (also a great game) because it’s more EPIC in its style and feel, i.e., potentially covers more of the history than Kingdoms can. Also its UI really enhances that epic ancient and archaic feeling!

Plus that it’s highly moddable. (Granted that Kingdoms is even more moddable. I believe that Kingdoms in contrast would benefit from being even more of a game about dynasties, politics, and intrigues.)

Re: Field of Glory: Empires | Sign ups for the final patch

Posted: Sun Mar 15, 2026 10:15 am
by kronenblatt
Pocus wrote:
Appreciating that you're very busy with the imminent Kingdoms DLC :), could you still please advise on the status and timing of the Empires final patch and its beta?

Also, to know how much effort to put on modding the game currently, plus my question above on whether you want input and suggestions on the text in Empires?