Frontlines - Westwall: No Shooting Back
Posted: Wed Aug 20, 2025 6:09 pm
Time for the most amiable army imaginable. With Slow Reaction, the American force will be politely waiting for their turn and letting the Germans attack as they please. After all, might as well give the enemy a fighting chance if he is loosing anyway? I never got to try out this negative trait yet, so it is time to test it out.
Difficulty - Generalissimus
Traits - Liberator, Old Guard, Terrain Expert, Slow Reaction
Ideally, Slow Reaction would be slightly addressed by an abundance of good defensive heroes. Not having them reliably since I am staring a new campaign, I would need to rely on other means. Grand encirclements would be effective, but ultimately not that fun, as they would reduce the difficulty a bit too much. Massive overstrength and just overrunning things with best units possible would similarly lessen the challenges. Terrain Expert seems the most fair solution, reducing the damage taken by just a little bit, especially on Generalissimus. I also take Old Guard in case the negative trait makes me loose a unit by accident and Liberator to slightly improve my prestige situation, as I expect increased losses compared to more standard runs.
Frontlines: Westfall - To the Wall
Starting Prestige: 1541
Starting Army Composition:
Infantry
1st Infantry Battalion - Rangers - *
2nd Infantry Battalion - US HW Inf 43 (M3 Halftrack) - *
1st Engineer Combat Battalion - US Engineers 43 (M3 Halftrack) - *
Tank
1st Tank Battalion - M5A1 - * - Cheap Replacements, Leadership, Sixth Sense
Recon
1st Reconnaissance Battalion - M8 Greyhound - OS11 - * - Field Repairs, Low Profile, Tank Killer
Anti-Tank
1st Tank Destroyer Battalion - M10 Wolverine - *
Artillery
1st Field Artillery Battalion - 75 mm HMC M8 - OS11 - *
Highlights

I cannot deploy any new units, but with Custom Army I can at least reinforce existing ones on turns 0.

One way to make sure Slow Reaction does not cause issues on the enemy turn is to destroy the enemy on your own. Things will not always go so easily, but I take what I can get.

Free target practice I guess? Probably won't have the time for this.

Yes, so far things are going well with minimal damage taken and not much in terms of organized German defense.

Reinforcements? How nice, I'll take free units as they are much better then the ones I started with.

Slow Reaction is a flaw that really emphasizes moving in support fire formations. While not always possible, it should be a priority when I can afford it, as taking free hits is a sure way to loose a unit.

Roth seems too well defended for me to attempt an attack, especially due to not having enough artillery. I just make some relatively safe shots for the experience.

Similarly in the south I do not dare to approach Pruem. The hex there is not worth enough prestige to justify it. Even if I managed to take it, it would cost me more than I'd earn.
Summary
Final Prestige: 3183 (up 1642)
Overall
I am taking things slow for now, learning how to play with Slow Reaction. It is a good thing this mission was not too difficult, as it allowed me to try a few ideas out and see which pay off, and which don't work too well. The two last bonus hexes are in theory possible to get if focusing all the attention on them, but it would probably require a really powerful combination of heroes from Killer Team and traits, or at the very least, prior map knowledge. That's fine, since it was meant to be a reconnaissance scenario, so it is actually good there's an objective that's not easily achievable.
Difficulty - Generalissimus
Traits - Liberator, Old Guard, Terrain Expert, Slow Reaction
Ideally, Slow Reaction would be slightly addressed by an abundance of good defensive heroes. Not having them reliably since I am staring a new campaign, I would need to rely on other means. Grand encirclements would be effective, but ultimately not that fun, as they would reduce the difficulty a bit too much. Massive overstrength and just overrunning things with best units possible would similarly lessen the challenges. Terrain Expert seems the most fair solution, reducing the damage taken by just a little bit, especially on Generalissimus. I also take Old Guard in case the negative trait makes me loose a unit by accident and Liberator to slightly improve my prestige situation, as I expect increased losses compared to more standard runs.
Frontlines: Westfall - To the Wall
Starting Prestige: 1541
Starting Army Composition:
Infantry
1st Infantry Battalion - Rangers - *
2nd Infantry Battalion - US HW Inf 43 (M3 Halftrack) - *
1st Engineer Combat Battalion - US Engineers 43 (M3 Halftrack) - *
Tank
1st Tank Battalion - M5A1 - * - Cheap Replacements, Leadership, Sixth Sense
Recon
1st Reconnaissance Battalion - M8 Greyhound - OS11 - * - Field Repairs, Low Profile, Tank Killer
Anti-Tank
1st Tank Destroyer Battalion - M10 Wolverine - *
Artillery
1st Field Artillery Battalion - 75 mm HMC M8 - OS11 - *
Highlights

I cannot deploy any new units, but with Custom Army I can at least reinforce existing ones on turns 0.

One way to make sure Slow Reaction does not cause issues on the enemy turn is to destroy the enemy on your own. Things will not always go so easily, but I take what I can get.

Free target practice I guess? Probably won't have the time for this.

Yes, so far things are going well with minimal damage taken and not much in terms of organized German defense.

Reinforcements? How nice, I'll take free units as they are much better then the ones I started with.

Slow Reaction is a flaw that really emphasizes moving in support fire formations. While not always possible, it should be a priority when I can afford it, as taking free hits is a sure way to loose a unit.

Roth seems too well defended for me to attempt an attack, especially due to not having enough artillery. I just make some relatively safe shots for the experience.

Similarly in the south I do not dare to approach Pruem. The hex there is not worth enough prestige to justify it. Even if I managed to take it, it would cost me more than I'd earn.
Summary
Final Prestige: 3183 (up 1642)
Overall
I am taking things slow for now, learning how to play with Slow Reaction. It is a good thing this mission was not too difficult, as it allowed me to try a few ideas out and see which pay off, and which don't work too well. The two last bonus hexes are in theory possible to get if focusing all the attention on them, but it would probably require a really powerful combination of heroes from Killer Team and traits, or at the very least, prior map knowledge. That's fine, since it was meant to be a reconnaissance scenario, so it is actually good there's an objective that's not easily achievable.
























































































































































