Uprising | Hotfix v1.07.1145.2
Posted: Thu Aug 07, 2025 10:56 am
Hi everyone,
a second hotfix for Uprising is here.
You can download it using this link.
v1.07.1145.2
This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
Additions to the Uprising DLC
• Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
• Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
• Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first defense battles.
• Added attention marks for flank attacks on Mount Vernon defense (Sector 1).
• Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.
• Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).
• Sector 10 pathfinding tweaks.
• Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.
• Removed factory sounds from Sector 8.
• Localization tweaks for outro and intro text.
• Fixed "transparent for damage" Legion constructs in Sector 8.
• Improved readability of briefing text
a second hotfix for Uprising is here.
You can download it using this link.
v1.07.1145.2
This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
Additions to the Uprising DLC
• Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
• Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
• Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first defense battles.
• Added attention marks for flank attacks on Mount Vernon defense (Sector 1).
• Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.
• Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).
• Sector 10 pathfinding tweaks.
• Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.
• Removed factory sounds from Sector 8.
• Localization tweaks for outro and intro text.
• Fixed "transparent for damage" Legion constructs in Sector 8.
• Improved readability of briefing text