Suggestion: More Monastery types
Posted: Fri May 30, 2025 4:22 pm
Currently, all Christian denominations in the game can build Monastery buildings that have two upgrade lines - Abbey, and Cistercian Monastery. The Cistercian Order, however, is a Catholic one in real life and it feels very odd to have Orthodox or Miaphysite states granting land and building monasteries of an explicitely Catholic Order.
Thus, I suggest two new rare upgrade variants of the Monastery:
- Iconic Art Monastery (Orthodox only)
Unlike Catholic ones, Orthodox monasteries are not organized in religious orders with common bodies of rules, but each monastery has developed its own traditions. This particular monastery is renowned for the quality of its holy Icons, painted by the monastic community.
Building stats compared to normal Tier II Abbey: More faith, produces Luxury + Religious Craftsmanship, but less food and money production
- Fortress-Monastery (Miaphysite only/maybe even Armenian only? Different one for Ethiopians)
Miaphysite communities are usually found in border zones, where hostile raids are common. These fortified monasteries serve not only as religious centers, but also as havens for civilians in danger.
Building stats compared to normal Tier II Abbey: 1 level of fortification, high amount of defense vs. raids, small equpiment production/storage, small siege resist, less food and money production
Thus, I suggest two new rare upgrade variants of the Monastery:
- Iconic Art Monastery (Orthodox only)
Unlike Catholic ones, Orthodox monasteries are not organized in religious orders with common bodies of rules, but each monastery has developed its own traditions. This particular monastery is renowned for the quality of its holy Icons, painted by the monastic community.
Building stats compared to normal Tier II Abbey: More faith, produces Luxury + Religious Craftsmanship, but less food and money production
- Fortress-Monastery (Miaphysite only/maybe even Armenian only? Different one for Ethiopians)
Miaphysite communities are usually found in border zones, where hostile raids are common. These fortified monasteries serve not only as religious centers, but also as havens for civilians in danger.
Building stats compared to normal Tier II Abbey: 1 level of fortification, high amount of defense vs. raids, small equpiment production/storage, small siege resist, less food and money production