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Not all short-cut keys can be reprogrammed

Posted: Sat May 24, 2025 8:04 am
by Surt
While I'm bored waiting for an event, I might as well report some ... improvement opportunities.

the new shift-r annoys me, so I wanted to reprogram it with settings-keymapping but not all are shown.

Re: Not all short-cut keys can be reprogrammed

Posted: Mon May 26, 2025 2:06 pm
by Pocus
Yes, it's an engine limitation—you can't remap keys based on a specific button.

Re: Not all short-cut keys can be reprogrammed

Posted: Mon May 26, 2025 4:48 pm
by gribol
The counting of Authority points in the game screen loads the game is probably broken (the program shows that it adds all the points you currently have, instead of the points you earned in the previous turn.
When England is promoted to Empire, the number of provinces required for promotion is 5499. Is this the way it should be?
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Imperium Anglii.jpg
Imperium Anglii.jpg (498.3 KiB) Viewed 775 times

Re: Not all short-cut keys can be reprogrammed

Posted: Mon May 26, 2025 9:45 pm
by Surt
Pocus wrote: Mon May 26, 2025 2:06 pm Yes, it's an engine limitation—you can't remap keys based on a specific button.
There is a list of functions that can get keys assigned, so why can't regional decisions be remapped?
keymapping.JPG
keymapping.JPG (18.34 KiB) Viewed 762 times
and anyway the RGD are far more often used that whatever 'R' is bound to now!!! imnsho!!! (h=humble)

Re: Not all short-cut keys can be reprogrammed

Posted: Wed May 28, 2025 2:29 pm
by Pocus
Hotkeys will be customizable in the upcoming version.
As for the screenshot, I’ll take a look at that particular domain size — a value above 1000 indicates an inability to progress, but it shouldn’t have been affected by your discounts.
I don’t see how the Authority value is incorrect, though.

KINGDOMS 1.06.2
UNRELEASED

UI and UX
Added missing custom ruler names in the German language.
Fix to legacy tally on the inter-turn screen being incorrect.
Restored "R" as the RGD shortcut.
Added new custom remappable keys in the Options window, including regional decisions.
Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window.
Minor fix to a hanging alert display issue.
Custom unit names for provincial units restored.
Reduced the interval between two sounds in the Building Browser by 20%.
Removed special accented characters from Text0 for better Windows compatibility.
"Kitbashed" Nordic character images with others from different cultures., for more choices.


NATION-SPECIFIC CHANGES
Fix for the Indians’ and Scandinavians’ progress that could lead to too high a population count in the capital region.
Another fix for Indian Expedition not working with certain armies.
Normans won’t declare war on owners of their claims if they are allies or have good relations.
HRE exclusion now takes into account the specifics of Bohemia and Carinthia.

WARFARE
Fix to vassals of the same liege being able to raid each other.
Auto-Garrison SAUs, when lost, no longer cost Authority.

REGIONAL DECISIONS
Recruit Non-Standard Enemy won’t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment.

STRUCTURES
Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.

Re: Not all short-cut keys can be reprogrammed

Posted: Wed May 28, 2025 2:48 pm
by gribol
Pocus wrote: Wed May 28, 2025 2:29 pm As for the screenshot, I’ll take a look at that particular domain size — a value above 1000 indicates an inability to progress, but it shouldn’t have been affected by your discounts.
I don’t see how the Authority value is incorrect, though.

Fix to legacy tally on the inter-turn screen being incorrect.
I am really sorry, I was talking about legacy. My mistake. But I see, that it will be fixed soon.


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Re: Not all short-cut keys can be reprogrammed

Posted: Wed May 28, 2025 3:59 pm
by Surt
gribol wrote: Wed May 28, 2025 2:48 pm
Pocus wrote: Wed May 28, 2025 2:29 pm As for the screenshot, I’ll take a look at that particular domain size — a value above 1000 indicates an inability to progress, but it shouldn’t have been affected by your discounts.
I don’t see how the Authority value is incorrect, though.

Fix to legacy tally on the inter-turn screen being incorrect.
I am really sorry, I was talking about legacy. My mistake. But I see, that it will be fixed soon.


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Yeah I had annoyed him with it already :)