Some reviews of version 3.1
Posted: Sun Mar 09, 2025 3:41 pm
Hello,
1. The possibility of strategic movement with foot knights does not seem realistic to me. In version 3.1, I will not allow it for any heavy infantry with very heavy armor.
2. The +1 death roll bonus for cavalry unbalances and destabilizes games. I would only allow it for chivalry, which is rather weak in this game, or even cataphracts.
3. The inspired commander should have +1 when deploying and therefore +2 against a field commander.
4. Terrain placement: the player should be able to choose which half of the game they place their terrain in. Otherwise, no possibility to remove a terrain and the opens should not count in the total of 1 to 5 per player.
5. POA+ for all overlap base.
Thanks
1. The possibility of strategic movement with foot knights does not seem realistic to me. In version 3.1, I will not allow it for any heavy infantry with very heavy armor.
2. The +1 death roll bonus for cavalry unbalances and destabilizes games. I would only allow it for chivalry, which is rather weak in this game, or even cataphracts.
3. The inspired commander should have +1 when deploying and therefore +2 against a field commander.
4. Terrain placement: the player should be able to choose which half of the game they place their terrain in. Otherwise, no possibility to remove a terrain and the opens should not count in the total of 1 to 5 per player.
5. POA+ for all overlap base.
Thanks