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Some reviews of version 3.1

Posted: Sun Mar 09, 2025 3:41 pm
by gentijojo
Hello,

1. The possibility of strategic movement with foot knights does not seem realistic to me. In version 3.1, I will not allow it for any heavy infantry with very heavy armor.
2. The +1 death roll bonus for cavalry unbalances and destabilizes games. I would only allow it for chivalry, which is rather weak in this game, or even cataphracts.
3. The inspired commander should have +1 when deploying and therefore +2 against a field commander.
4. Terrain placement: the player should be able to choose which half of the game they place their terrain in. Otherwise, no possibility to remove a terrain and the opens should not count in the total of 1 to 5 per player.
5. POA+ for all overlap base.

Thanks

Re: Some reviews of version 3.1

Posted: Tue Mar 11, 2025 11:15 am
by philqw78
gentijojo wrote: Sun Mar 09, 2025 3:41 pm 1. The possibility of strategic movement with foot knights does not seem realistic to me. In version 3.1, I will not allow it for any heavy infantry with very heavy armor.
2. The +1 death roll bonus for cavalry unbalances and destabilizes games. I would only allow it for chivalry, which is rather weak in this game, or even cataphracts.
3. The inspired commander should have +1 when deploying and therefore +2 against a field commander.
4. Terrain placement: the player should be able to choose which half of the game they place their terrain in. Otherwise, no possibility to remove a terrain and the opens should not count in the total of 1 to 5 per player.
5. POA+ for all overlap base.
You're playing the game, play it how you prefer.
However there have been a lot of games with these changes and they appear to work very well for game balance, perhaps not your view of history though