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Equalizing casualty levels
Posted: Wed Jan 29, 2025 12:54 pm
by companion
Please correct me if I'm wrong.
It seems that larger size units suffer proportionally higher number of casualties from both melee and ranged combat, correct?
i.e. a large 720 men unit fights multiple rounds of melee with a normal size 480 men unit, results are "draw" for all rounds but casualty numbers are consistently higher for large unit.
I want to mod it such that units of all sizes get similar casualties for same combat results. Which file should I start looking into?
Re: Equalizing casualty levels
Posted: Thu Jan 30, 2025 7:29 am
by rbodleyscott
companion wrote: ↑Wed Jan 29, 2025 12:54 pm
Please correct me if I'm wrong.
It seems that larger size units suffer proportionally higher number of casualties from both melee and ranged combat, correct?
No. Not if protection, POAs etc. are equal, and the ratio of the TotalMen to UnitSize attributes is the same.
Which units are you comparing?
Re: Equalizing casualty levels
Posted: Sat Feb 01, 2025 11:45 am
by companion
rbodleyscott wrote: ↑Thu Jan 30, 2025 7:29 am
companion wrote: ↑Wed Jan 29, 2025 12:54 pm
Please correct me if I'm wrong.
It seems that larger size units suffer proportionally higher number of casualties from both melee and ranged combat, correct?
No. Not if protection, POAs etc. are equal, and the ratio of the TotalMen to UnitSize attributes is the same.
Which units are you comparing?
I thought, admittedly from mere battle observation, large units like Pike phalanx or Warbands were suffering more damage from "draw" melee rounds against normal size offensive spears and swordsmen (Greeks and Romans).
Maybe it was just observational bias or dice luck
Pike & Shot Campaigns certainly had such anti-large unit casualty bias so I thought FOG2 was using the same basic ruleset
Re: Equalizing casualty levels
Posted: Sun Feb 02, 2025 6:25 am
by rbodleyscott
In Pike and Shot the ratio between TotalMen and UnitSize was not consistent. The larger units had a higher TotalMen to UnitSize ratio. As casualties are calculated essentially from the UnitSize and then converted back to TotalMen for reporting purposes, this did mean that the larger units had proportionately higher casualties reported. (Albeit this effect was actually purely cosmetic, since what really mattered was the proportion of UnitSize lost).
This is not the case in FOG, where there are consistent TotalMen / UnitSize ratios for all infantry apart from Mobs (Peasant Levy).