AGE OF REASON MOD Version 2.0
Posted: Sat Dec 21, 2024 9:47 pm
Having had the chance of playing so many wonderful battles set in the XVIII^ century, due to the outstanding work done by many modders, I still felt something was missing because I also wanted the possibility of creating my own skirmish encounters with the armies of this era. So, thanks to the kindness of Paul 59, who authorized me to use his “Extranations Campaign V2” as a starting base, I’ve tried to fill this void with this new mod, settled in the Age of Reason period, ranging from 1699 to 1783.
The mod, which presents a Campaign, Single Player and MultiPlayer section, is downloadable in game but, for the players that already own the first version, it will be necessary to move the current version out of their My Games folder in order for them to show up on the in-game download list.
This final version – based on references drawn from “The Art of Warfare in the Age of Marlborough” by David Chandler, "Warfare in the Age of Reason", by Kershner and Wood, "Honours of war" of Keith Flint, some Osprey Campaign series book dedicated to the period and a lot of articles regarding the argument posted on the web – substantially includes all the European armies of the period, some of them multi-national, plus the Moroccan and Ottoman (in North Africa), which fought each other and also opposed some colonial expeditions made by Portugal and Spain.
Every army has been designed taking care of its relative strength and distinct characters (so, for example, the Austrians have no Guard units and much light infantry [Pandurs] and Hussars units than other nations, while the Bavarians, having a weaker army, deploy a lot of Militia units, etc.). The lists of the second and third period of the portrayed era line up less dragoons and militia and lighter infantry and light cavalry units than the previous ones, taking account of the new tactical doctrine meanwhile established.
There are also some new units (Militia, Grenadiers, Guards, Highlanders, Irish Brigade, Compagnie Franche de la Marine, Pandurs, Rangers, Minutemen, Dragoons [revisited], Native American Warriors, Archers and Raiders) that have been designed taking care of the weapons at their disposal (as bombs, axes, bows and arquebuses) and working on such parameters like action points (to represent more trained units and their superior tactical skill), cover ability and scouting range (especially for native American warriors and Rangers), morale and unit size. Moreover, each unit sports its distinct (very often historical) flags and uniform, and every texture has been accordingly redesigned to obtain the best aesthetic effect.
Artillery firepower has been enhanced to represent the growing importance of guns on the battlefield and the rout threshold has been put at 48%, so to better recreate the morale breaking point of an army of the period and avoid continuing a fruitless fight, when the outcome of the battle is already decided, while the combat capability of disrupted and fragmented units has also been modified, to make them a bit more resilient on the battlefield.
Finally, the campaign section has been updated with all the new armies and some new province names.
Overall, the 39 following armies are available:
Anglo-Dutch (2 lists),
Anglo-Hanoverian (2 lists),
Anglo-Portuguese (2 lists),
Austrian (3 lists),
Austro-Savoyard (2 lists),
Bavarian (3 lists),
Bourbon (1 list),
British (3 lists),
British (Colonial America) (2 lists),
Danish (3 lists),
Dutch (3 lists),
Franco-Bavarian (2 lists),
Franco-Savoyard (1 list),
French (3 lists),
French (Colonial America) (1 list),
Grand Alliance (1 list),
Holy Roman Empire (3 lists),
Jacobite (2 lists),
Moroccan (1 list),
Native American (Algonquin) (1 list),
Native American (Iroquois) (1 list),
Neapolitan (2 lists),
Ottoman (2 lists),
Ottoman (North Africa) (1 list),
Polish (3 lists),
Portuguese (2 lists),
Portuguese (North Africa) (1 list),
Pragmatic (1 list),
Prussian (3 lists),
Russian (3 lists),
Savoyard (3 lists),
Saxon (3 lists),
Spanish (3 lists),
Spanish (Colonial America) (1 list),
Spanish (North Africa) (1 list),
Swedish (3 lists),
Thirteen Colonies (1 list),
Venetian (2 lists),
Venetian (Colonial) (1 list).
The armies are divided between Pro-Imperial and Anti-Imperial, so remember to disable the filter present on the opening screen if you want to fight against every army you like.
Here are some screenshots of the game:
Anglo-Hanoverian army screen: Bourbon army screen: Sample Pragmatic units:
The mod, which presents a Campaign, Single Player and MultiPlayer section, is downloadable in game but, for the players that already own the first version, it will be necessary to move the current version out of their My Games folder in order for them to show up on the in-game download list.
This final version – based on references drawn from “The Art of Warfare in the Age of Marlborough” by David Chandler, "Warfare in the Age of Reason", by Kershner and Wood, "Honours of war" of Keith Flint, some Osprey Campaign series book dedicated to the period and a lot of articles regarding the argument posted on the web – substantially includes all the European armies of the period, some of them multi-national, plus the Moroccan and Ottoman (in North Africa), which fought each other and also opposed some colonial expeditions made by Portugal and Spain.
Every army has been designed taking care of its relative strength and distinct characters (so, for example, the Austrians have no Guard units and much light infantry [Pandurs] and Hussars units than other nations, while the Bavarians, having a weaker army, deploy a lot of Militia units, etc.). The lists of the second and third period of the portrayed era line up less dragoons and militia and lighter infantry and light cavalry units than the previous ones, taking account of the new tactical doctrine meanwhile established.
There are also some new units (Militia, Grenadiers, Guards, Highlanders, Irish Brigade, Compagnie Franche de la Marine, Pandurs, Rangers, Minutemen, Dragoons [revisited], Native American Warriors, Archers and Raiders) that have been designed taking care of the weapons at their disposal (as bombs, axes, bows and arquebuses) and working on such parameters like action points (to represent more trained units and their superior tactical skill), cover ability and scouting range (especially for native American warriors and Rangers), morale and unit size. Moreover, each unit sports its distinct (very often historical) flags and uniform, and every texture has been accordingly redesigned to obtain the best aesthetic effect.
Artillery firepower has been enhanced to represent the growing importance of guns on the battlefield and the rout threshold has been put at 48%, so to better recreate the morale breaking point of an army of the period and avoid continuing a fruitless fight, when the outcome of the battle is already decided, while the combat capability of disrupted and fragmented units has also been modified, to make them a bit more resilient on the battlefield.
Finally, the campaign section has been updated with all the new armies and some new province names.
Overall, the 39 following armies are available:
Anglo-Dutch (2 lists),
Anglo-Hanoverian (2 lists),
Anglo-Portuguese (2 lists),
Austrian (3 lists),
Austro-Savoyard (2 lists),
Bavarian (3 lists),
Bourbon (1 list),
British (3 lists),
British (Colonial America) (2 lists),
Danish (3 lists),
Dutch (3 lists),
Franco-Bavarian (2 lists),
Franco-Savoyard (1 list),
French (3 lists),
French (Colonial America) (1 list),
Grand Alliance (1 list),
Holy Roman Empire (3 lists),
Jacobite (2 lists),
Moroccan (1 list),
Native American (Algonquin) (1 list),
Native American (Iroquois) (1 list),
Neapolitan (2 lists),
Ottoman (2 lists),
Ottoman (North Africa) (1 list),
Polish (3 lists),
Portuguese (2 lists),
Portuguese (North Africa) (1 list),
Pragmatic (1 list),
Prussian (3 lists),
Russian (3 lists),
Savoyard (3 lists),
Saxon (3 lists),
Spanish (3 lists),
Spanish (Colonial America) (1 list),
Spanish (North Africa) (1 list),
Swedish (3 lists),
Thirteen Colonies (1 list),
Venetian (2 lists),
Venetian (Colonial) (1 list).
The armies are divided between Pro-Imperial and Anti-Imperial, so remember to disable the filter present on the opening screen if you want to fight against every army you like.
Here are some screenshots of the game:
Anglo-Hanoverian army screen: Bourbon army screen: Sample Pragmatic units: