Royal Tombs costing a lot of money
Posted: Mon Dec 16, 2024 2:28 am
The "A Royal Tomb was built and cost a lot of money" message and the plundering of your monetary reserves serves some obscure purpose - what, who knows?. I get the premise - a surprise that forces the player to recover momentum and money, slowing down their progress.
The problem is that:
1) As supreme potentate I do not know someone is sucking away the treasury for a dead guy?"
2) There is no listing of the exact amount lost that I can find.
3) It seems to happen often, removing 75% of your money 5-6 times a game during games of 250 to 300 turns.
4) Owning Treasure Chests does nothing to help with this, or anything else I can find.
My question then is: Is there anything that can editted and adjusted by the player to alleviate the amount taken, the frequency, or both?
The problem is that:
1) As supreme potentate I do not know someone is sucking away the treasury for a dead guy?"
2) There is no listing of the exact amount lost that I can find.
3) It seems to happen often, removing 75% of your money 5-6 times a game during games of 250 to 300 turns.
4) Owning Treasure Chests does nothing to help with this, or anything else I can find.
My question then is: Is there anything that can editted and adjusted by the player to alleviate the amount taken, the frequency, or both?