AI mod
Posted: Thu Jul 30, 2009 4:23 pm
This a question for BJR team: can the AI be modified into a more challenging one? (surely this question have something to do with AI.class file)
v2.00 does implement logic that corrects issues with the AI with respect to the mod. For example, the AI would not capture the Baka oil hex on Russian entry. Thus, the Axis will continue to get that oil for the remainder of the game. We've now implemented logic where the Russian oil agreement is automatically canceled when Russian enters the war. There are two or three more instances where we make exceptions for the AI because we've found that it won't account for some change in our mod.leridano wrote:This a question for BJR team: can the AI be modified into a more challenging one? (surely this question have something to do with AI.class file)