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Longer battles (increased victory percentage required)
Posted: Mon Nov 11, 2024 11:43 pm
by RBC831
Hi all,
Is there a way to mod for longer battles, in MP Skirmish PBEM mode? We would like to increase from 60%/40% to say 80%/60%, to allow for those might and glorious comeback wins!
Cheers, Blair
Re: Longer battles (increased victory percentage required)
Posted: Tue Nov 12, 2024 6:05 am
by Athos1660
As is, I guess you can continue the skirmish after achieving VC and see if the loser comes back.
I doubt such comebacks are possible as the VC are already very severe but I must admit I have never tried it and 99.99% of the time I have stopped at VC and 0.01% of the time a couple of turns later.
Re: Longer battles (increased victory percentage required)
Posted: Tue Nov 12, 2024 8:44 am
by Cronos09
RBC831 wrote: ↑Mon Nov 11, 2024 11:43 pm
Hi all,
Is there a way to mod for longer battles, in MP Skirmish PBEM mode? We would like to increase from 60%/40% to say 80%/60%, to allow for those might and glorious comeback wins!
Cheers, Blair
These figures can be changed for skirmishes in each MP module in
CAMPAIGN.BSF file. These changes should be done in your module and in your opponent's module and in
...\Documents\My Games\PSCAMP\MULTIPLAYER\ folder.
We have now:
// Initialise campaign variables
FUNCTION INIT_CAMPAIGN()
{
SetCampaignVar("BreakPoint1", 60);
SetCampaignVar("BreakPoint2", 40);
// uses uninitialised memory at this point, and also doesn't work
// universals are reset at the start of every battle.
// SetUniversalVar("RoutedSide", -1);
}
Change like this:
// Initialise campaign variables
FUNCTION INIT_CAMPAIGN()
{
SetCampaignVar("BreakPoint1", 40);
SetCampaignVar("BreakPoint2", 20);
// uses uninitialised memory at this point, and also doesn't work
// universals are reset at the start of every battle.
// SetUniversalVar("RoutedSide", -1);
}
Re: Longer battles (increased victory percentage required)
Posted: Wed Nov 13, 2024 11:09 pm
by RBC831
Many thanks, super helpful!!