Scenario editor is pretty bad nor is it me? (scenario format reverse engineering?)
Posted: Fri Nov 01, 2024 7:32 pm
Let me start by saying I love OoB and have played thousands of hours of it (thank you Erik2/Bru!). I'm starting after all these years to fool around and try out my own scenarios/campaigns but I was really shocked as I engaged with the scenario editor that it was so bad.
The main issue to me is the unit placement, you have to create/delete units each time without being able to move them (attendant to all the other metadata like the AI index and transports), you can't move them around. This is extremely awkward and off-putting for me. I don't understand why they didn't use a similar interface as players face in unit deployment (I strongly suspect the editor was designed by a separate designer)
The trigger and AI screens are also extremely awkward to work with as you click around from the dialogs to the screens without much feedback.
A couple of questions:
Any tips of working around the awkwardness of the editor from experienced scenario creators?
I'm interested in AI and automation, is the format/structure of the scenario formats documented anywhere? I know the scz is a zip file and then the underlying file is some kind of binary blob. If we knew the format, we could create a better editor and/or write code to automate scenario creation.
cheers,
phillip
The main issue to me is the unit placement, you have to create/delete units each time without being able to move them (attendant to all the other metadata like the AI index and transports), you can't move them around. This is extremely awkward and off-putting for me. I don't understand why they didn't use a similar interface as players face in unit deployment (I strongly suspect the editor was designed by a separate designer)
The trigger and AI screens are also extremely awkward to work with as you click around from the dialogs to the screens without much feedback.
A couple of questions:
Any tips of working around the awkwardness of the editor from experienced scenario creators?
I'm interested in AI and automation, is the format/structure of the scenario formats documented anywhere? I know the scz is a zip file and then the underlying file is some kind of binary blob. If we knew the format, we could create a better editor and/or write code to automate scenario creation.
cheers,
phillip