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Settings of unit behavior in the editor

Posted: Wed Oct 30, 2024 6:29 am
by bayern
Hello

is there a tutorial for the behavior of the AI (EDITOR) ​​units?
I don't understand how best to enter the settings for the AI ​​units and how the AI ​​then reacts....
there are many settings, for example:

Standard
Attacker
Defender
Hold position (Passive)
Hold position (Active)
Hold position (Fire)
Move to
Move to (Random)
Patroll
Patroll (Random)
Unload

maybe there is an explanation or a tutorial in the forum about this, unfortunately I haven't found anything yet, but I think I read something a long time ago.

Thank you for your help :-)

Re: Settings of unit behavior in the editor

Posted: Wed Oct 30, 2024 6:52 am
by terminator
You can play and then edit official scenarios

Re: Settings of unit behavior in the editor

Posted: Fri Nov 01, 2024 5:50 pm
by Locarnus
bayern wrote: Wed Oct 30, 2024 6:29 am Hello

is there a tutorial for the behavior of the AI (EDITOR) ​​units?
I don't understand how best to enter the settings for the AI ​​units and how the AI ​​then reacts....
there are many settings, for example:

[...]

maybe there is an explanation or a tutorial in the forum about this, unfortunately I haven't found anything yet, but I think I read something a long time ago.

Thank you for your help :-)
You can hover your cursor over the little blue boxed question mark near the setting
Maybe someone has more detailed info, but from the top of my head:

Standard - default, according to "attacker/defender" settings for this "side"
Attacker - tries to attack and occupy nearest victory hex currently under enemy control
Defender - tries to defend nearest threatened victory hex currently under own control
Hold position (Passive) - stays exactly where it is, without even firing on nearby or directly adjacent enemy units
Hold position (Active) - stays exactly where it is, until it directly sees an enemy unit which switches it to standard stance
Hold position (Fire) - like (Passive) above, but fires on nearby (if arty) and directly adjacent units
Move to - tries to move to below specified AI Zone, see that ones blue question mark
Move to (Random)
Patroll
Patroll (Random)
Unload