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Mod exit hex

Posted: Wed Oct 23, 2024 7:01 pm
by typ42
hi,

i am not into modding at all. but i would like a "exit hex" in every scenario of the campaign. the "exit hex" is just to swap and replace some units during battle. for example in the beginning you need more fighters and at the mid-scenario you want to change some of them into bombers or tanks. or you want to exchange weak units and not heal during the scenario.

is there a mod with this function? and if not how complicated is it to implement it for a newbie like me?

thanks and greets, typ42

Re: Mod exit hex

Posted: Wed Oct 23, 2024 9:50 pm
by Retributarr
:shock: typ42... You!... have some "Interesting Idea's"... which will require more investigative insight to determine whether it can be operationally workable in "PzC2"... or any other such-like derivatively comparable Game!.

But!... without that "Intricate Study-Evaluation" to prove it's efficacy Game-Wise ... Offhand!... "My-Take" is that to me at least... it doesn't make any practical sense!.

Now!... to just arbitrarily "Yank-Out" already heavily committed assets from ongoing operations and then to have them immediately disengage their existing commitment's for a quick "Asset-Equipment-Change-Out" to a more desired alternative force make-up... is just "Not-Feasibly-Realistic!".

Such an effort requires a good amount of time and effort to make this "Swap-Over"... which would entail "Disengagement-Removal" and "Reintegration-Replacement" effort's-procedures... to be done in "Real-Time"... barring any Weather Conflict Interference Issues!.

I am hoping that my evaluation of this prospective idea is not as correct as i have interpreted it to be!... So!... i invite any and all to "disprove or prove me right or wrong!" :shock: .

-----------------------ANOTHER THOUGHT CAME TO MIND!------------------------
To make this "Change-Over-Swap"... one would have to remove and "Pre-Position" already "Hard-Pressed-Assets" that are employed elsewhere from other operational existing engagements... to make this plan or decision...Now!"... "A-Gamble-At-Best"!!!. ThereFore!... if any Exchanges are followed through with... it should only be done on a limited basis!.

Re: Mod exit hex

Posted: Thu Oct 24, 2024 9:19 pm
by DefiantXYX
There are the AO_Redone and Panzer Corp1-Grandcampaign mods. They have you what you want in almost any scenario. And the campaigns are just great. You should check it out!