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Warhammer 40,000: Battlesector - 1.4.95 - Patch Notes

Posted: Thu Oct 03, 2024 1:11 pm
by tebaf3
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.82

Download the new update here.

General
  • Added ability to select whether you will be Player 1 or Player 2 in a single-player Skirmish match or Hotseat game
  • Updated layout of units in Army Management so that units of the same class (e.g. HQ, Elites) are grouped together
  • Updated default settings when creating Skirmish and Multiplayer games to [Strategic Command; 8 turns; 80 target score; 2000 army points; Require Cohesive Armies]. Reflecting the standard settings for tournament play.
  • Found and fixed an issue with the Graze and Crit system that meant that units with low accuracy (e.g. many Ork ranged units) were getting more Graze results than the odds suggested, lowering their damage output.
  • When a player has their army destroyed, they will lose the battle and their opponent will be given points equal to the target score for the battle.
  • If a battle reaches its turn limit without either player reaching the target score, the winning player (who has the most points) will have their score increased to be equal to the target score. Fixes an issue in Tournaments where players could be disadvantaged.
  • If a battle ends in a tie then the loser of the tie-breaker will have 1 point reduced from their score. E.g. an 80-80 score would become 80-79. Addresses an issue in tournaments where the tie-break winner wasn’t obvious.
  • Updated shadow rendering for the Planetary Supremacy base map. Lowering shadow quality in settings will reduce the amount of shadows cast, greatly increasing frame rate for users who have issues here.
    • (PS4 Only) Shadow detail automatically reduced to help prevent memory issues & frame rate issues on this screen
  • (PC Only) Added Bug Report tool. Press F11 to bring up the dialogue to submit a bug report to the development team
Balance
Previous values in ()

Orks
  • Warboss
    • Shoota - Damage 8 (7), gains Splash x 2 @ 4 damage, gains Pistol trait
    • Power Klaw - Damage 125 (100)
    • Kombi-Rokkit - Min Range 2 (1), Damage 80 (30), AP 6 (3), Splash x 4 (8) @ 40 damage (27), Reload Time 2 (3)
    • Cost - 205 (220)
    • HP - 315 (300)
  • Big Mek
    • Kustom Mega-Blasta - Damage 95 (70), AP 7 (6), Splash x 1 (2) @ 38 damage (28)
    • Health - 250 (180)
  • Meganobz
    • Shoota - gains Pistol trait
    • Kombi-Rokkit - Min Range 2 (1), AP 6 (4), Splash x 1 (5) @ 16 damage (24), Ammunition 2 (1)
    • Armour - 8 (7)
    • Cost - 165 (155)
    • Hit ‘em Harder - Gains “Cannot Be Suppressed”
  • Nobz
    • Choppa - Damage 10 (16), Attacks 3 (2), gains Splash x 1 @ 4 damage
    • Big Choppa - Damage 22 (18)
    • Power Klaw - Damage 50 (45), removed Splash, AP 7 (6)
    • Armour - 4 (3)
    • HP - 115 (100)
    • Hit ‘em Harder - Gains “Cannot Be Suppressed”
  • Stormboyz
    • Choppa - Damage 10 (16), Attacks 3 (2), gains Splash x 1 @ 4 damage
  • Boyz
    • Big Shoota - Cost 15 (20)
    • Rokkit Launcha - Min Range 2 (1), Damage 30 (20), AP 5 (3), Splash x 1 (4) @ 9 damage (12)
  • Flash Gitz
    • Snazzgun - Accuracy 79 (70), Accuracy Falloff 9 (15), Damage 9 (10), Attacks 9 (8)
    • Armour - 4 (3)
    • HP - 105 (95)
    • Model Scale corrected (theyz Nobz, not Boyz)
  • Lootas
    • Shooty Deffgun - Optimal Range 6 (5)
    • Beamy Deffgun - Optimal Range 6 (5), Damage 20 (32), Shots 2 (1), All Units target single enemy (like Heavy Hellblasters do)
    • Trukk Smasha - AP 1 (2), Damage Bonus 20% (25%)
  • Gretchin
    • HP - 25 (40)
    • Evasion - 10 (20)
    • Cost - 30 (35)
    • Added Mob Rule ability
  • Deffkopta
    • Kustom Mega-Blasta - Damage 95 (70), AP 7 (6), Splash x 1 (2) @ 38 damage (28)
    • Kopta Rokkits - Min Range 2 (1), Damage 55 (45), AP 5 (3)
  • Warbiker
    • Set to solely Mechanical for gameplay purposes (i.e. Cannot be poisoned)
  • Deff Dread
    • Big Shoota - Attacks 40 (32), Added Splash x 2 @ 3 Damage
  • Command Abilities
    • More Dakka - Shots Multiplier 45% (25%), AoE 3 tile radius (5)
      • Fixed issue where it was also giving more melee attacks
  • Faction Skills
    • Mob Rule - Range 3 (2), Max Stacks 6 (4), Momentum per stack +5% (10%)
  • Planetary Supremacy
    • Updated Tech Tree
Sisters of Battle
  • Hospitaller’s Medicus Skill
    • Fixed issue where many negative status effects were not being removed by the skill
    • Can now be used on a unit on full health, to remove negative status effects
T’au
  • Commander
    • Cost - 240 (220)
  • Ethereal
    • Honour Stave - Damage 40 (35), Splash x 2 (1)
    • Sense of Stone - Action Points 2 (1), +20% Bonus HP (15), Duration 1 turn (3)
    • Zephyr’s Grace - Duration 1 turn (2), Range 1 (2)
  • Riptide
    • Movement - 5 (4), Health 375 (400)
    • Twin Plasma Rifles - Cooldown 1 (2)
Blood Angels
  • Lieutenant
    • Chainsword - Splash 3 (2)
  • Sanguinary Priest
    • Chainsword - Splash 3 (2)
  • Furioso Dreadnought
    • Furioso Fist - Damage 90 (75)
Necrons
  • Overlord
    • Staff of Light - Cost -25 (-40)
    • Hyperphase Glaive - Cost -35 (-60)
  • Tomb Blade
    • Movement - 5 (6)
  • Triarch Praetorians
    • Melee Accuracy - 90 (85)
    • Gravity Displacement Pack - Movement bonus 2 (3)
  • Royal Warden
    • Cost 175 (160)
  • Hexmark Destroyer
    • Cost 150 (160)
  • Lokhust Heavy Destroyer
    • Gauss Destructor - Cost 30 (20)
  • Skorpekh Destroyer
    • Movement 4 (3)
Bug Fixes
  • Added blocking terrain to Feeding Grounds on location where Line of Sight was causing confusion
  • Seize and Control objective could disappear on reload
  • T’au Markerlight could be used at infinite range if units had zero AP
  • When loading a game, some units were spawning with their models overlapping
  • Game could hang if you loaded a Planetary Supremacy campaign save that was using Custom Maps that you had previously removed from your system
  • Tweak to Assault Marine AI to reduce instances of them jumping in with no AP to attack with
  • Warboss had a 1 damage “Squig Bite” weapon that should not have been there (Warboss retains the correct “Squig Attack” ability)
  • Fixed text description of Sense of Stone & Zephyr’s Grace (duplicated words)
  • Fixed translations for some skills where data was appearing in the wrong place in the description
  • Armour can no longer be reduced below zero

Re: Warhammer 40,000: Battlesector - 1.4.95 - Patch Notes

Posted: Fri Oct 04, 2024 5:36 am
by sidxartxa
Updated the game on PS4, started a Planetary Supremacy Campaign, the game crashed before I even went into my first battle. Definitely need more updates now.

Re: Warhammer 40,000: Battlesector - 1.4.95 - Patch Notes

Posted: Fri Oct 04, 2024 9:05 pm
by Chrono89
Does this patch fix the crashing on consoles?

Re: Warhammer 40,000: Battlesector - 1.4.95 - Patch Notes

Posted: Sat Oct 05, 2024 10:48 pm
by Chrono89
It still crashing on PS5 😞😞 is there gonna be a patch soon to fix the crashing on consoles. Or do they have an idea what's causing it