Rules Variant: Attack from the March (Partial Deployment)
Posted: Fri Jul 24, 2009 5:55 am
I have been experimenting with some rules mods which allow dynamic meeting engagements/attacks from the march, and which also break the "set-piece" battle paradigm which the Field of Glory rules seem locked into.
The rules variations are simple, and open up many dynamic tactical situations. Instead of waiting until all the "parts and pieces" BG are placed on the board 25% at a time, the "Charge, Move, Shoot, ..." turn cycle begins after 50% of each force is placed on the board. Commanders may be placed at any time during the deployment phase.
After placing the second 25% of his BG, the 1st player may now charge, move, ... in the usual sequence with the 50% of his pieces on the board. Then the 2nd player puts down the second 25% of his BG, and begins his normal turn sequence. The remaining two 25% of the BG are then placed prior to the "Charge" phase of the player's next two turns. And so, "attack from the march" is expressed.
Taking the initiative with initial "meeting engagement" attacks against threat deployments; seizing key terrain; or maneuvering BG initially placed tactically incorrectly is possible—as opposed to having those "lost" BG dumbly sit there. If BG are out of place as the armies arrive from the march, those BG would begin to adjust as in actual combat. CV, LH and LF BG can exploit their speed to challenge deploying threat BG immediately. As can Kn at times.
This rule variation changes FoG from a chess-like game to a more dynamic battle game. The games unfold quickly and differently than with the static set-pice deployments. The skirmisher/"covering force area" battles tend to be sharp and decisive. Mounted BG can exploit gaps in the deploying threat formations, or in the case of swift-moving LH archers sometimes disrupt the deployment.
You also might want to experiment with structuring your armies differently than for the set-piece battles.
Try these variations, see what you think, and report back here.
The rules variations are simple, and open up many dynamic tactical situations. Instead of waiting until all the "parts and pieces" BG are placed on the board 25% at a time, the "Charge, Move, Shoot, ..." turn cycle begins after 50% of each force is placed on the board. Commanders may be placed at any time during the deployment phase.
After placing the second 25% of his BG, the 1st player may now charge, move, ... in the usual sequence with the 50% of his pieces on the board. Then the 2nd player puts down the second 25% of his BG, and begins his normal turn sequence. The remaining two 25% of the BG are then placed prior to the "Charge" phase of the player's next two turns. And so, "attack from the march" is expressed.
Taking the initiative with initial "meeting engagement" attacks against threat deployments; seizing key terrain; or maneuvering BG initially placed tactically incorrectly is possible—as opposed to having those "lost" BG dumbly sit there. If BG are out of place as the armies arrive from the march, those BG would begin to adjust as in actual combat. CV, LH and LF BG can exploit their speed to challenge deploying threat BG immediately. As can Kn at times.
This rule variation changes FoG from a chess-like game to a more dynamic battle game. The games unfold quickly and differently than with the static set-pice deployments. The skirmisher/"covering force area" battles tend to be sharp and decisive. Mounted BG can exploit gaps in the deploying threat formations, or in the case of swift-moving LH archers sometimes disrupt the deployment.
You also might want to experiment with structuring your armies differently than for the set-piece battles.
Try these variations, see what you think, and report back here.