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Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 2:50 am
by Thunderhog
Whoever made the scenario must have accidentally put the minefields that pepper the map as "Panzer Division Kampf" and therefore is impossible to get a "win". Or they did that on purpose to force the player their first withdraw if they did not already do so in the mission before.
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 3:21 am
by Thunderhog
Wow, the Wachtruppe needs some fuckin help. The guy holding the flag looks horrible. Someone get the art team to make another pass. And pls for the love of all that's Holy fix the forum not being able to post pictures
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 6:06 am
by bebro
Just had a quick look in the editor.
I see few Polish-owned mines, and many German-owed ones, but the latter only to soft-seal off spawn zones.
They don't show names in the editor, unless I'm missing something -- are you using modded files? However, technically it looks ok in the editor. Otherwise I dunno.
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 6:07 am
by Grondel
Thunderhog wrote: ↑Fri Aug 30, 2024 3:21 am
Wow, the Wachtruppe needs some fuckin help. The guy holding the flag looks horrible. Someone get the art team to make another pass. And pls for the love of all that's Holy fix the forum not being able to post pictures

We believe in u!
sers,
Thomas
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 7:27 am
by VirgilInTheSKY
bebro wrote: ↑Fri Aug 30, 2024 6:06 am
Just had a quick look in the editor.
I see few Polish-owned mines, and many German-owed ones, but the latter only to soft-seal off spawn zones.
They don't show names in the editor, unless I'm missing something -- are you using modded files? However, technically it looks ok in the editor. Otherwise I dunno.
The objective is using "destroy all units", which makes the game just count all units owned by the enemy. Maybe the count should be changed to not including mines.
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 7:32 am
by bebro
Certainly. Could be quick-changed by assigning those mines to a second Ger AI faction allied to the main one, this might be less of a hassle than changing the objective...
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 10:15 am
by Thunderhog
bebro wrote: ↑Fri Aug 30, 2024 6:06 am
Just had a quick look in the editor.
I see few Polish-owned mines, and many German-owed ones, but the latter only to soft-seal off spawn zones.
They don't show names in the editor, unless I'm missing something -- are you using modded files? However, technically it looks ok in the editor. Otherwise I dunno.
Nah, I made sure to take off all mods and restart like always. Every time I killed a minefield on Mlawa the counter would go up
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 10:18 am
by Thunderhog
Grondel wrote: ↑Fri Aug 30, 2024 6:07 am
Thunderhog wrote: ↑Fri Aug 30, 2024 3:21 am
Wow, the Wachtruppe needs some fuckin help. The guy holding the flag looks horrible. Someone get the art team to make another pass. And pls for the love of all that's Holy fix the forum not being able to post pictures
We believe in u!
sers,
Thomas
Lol, maybe it's because I'm using Opera GX? It just wasn't letting me post any pics
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 10:22 am
by bebro
Thunderhog wrote: ↑Fri Aug 30, 2024 10:15 am
Nah, I made sure to take off all mods and restart like always. Every time I killed a minefield on Mlawa the counter would go up
Yeah, Virgil has it right. I just had thought initially it would be something like "all units appear as named mines"

Which is not the case

Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 10:50 am
by Grondel
Thunderhog wrote: ↑Fri Aug 30, 2024 10:18 am
Lol, maybe it's because I'm using Opera GX? It just wasn't letting me post any pics
I know it´s off topic of the thread, but just to make sure Thunderhog can bombard us with pics in the future.
Step 1:
go to
https://imgur.com/
Step 2:
click "new post" in the top left corner.

Step 3:
Add the image u want to post
Step 4:
hit the 3 dots in the top right of ur pic and click on "get share link"

Step 5:
click on "copy link" next to "BBCode Forums"

Final Step:
use "Ctrl + V"(Strg +V for german keyboard) to insert the link
Hope to see lots of pics in the future
sers,
Thomas
Re: Battle of Mlawa Is Odd
Posted: Fri Aug 30, 2024 11:02 am
by Thunderhog

Ahh thanks a lot Grondel! Yeah this looks like hammered ass. I love you guys but come on
Re: Battle of Mlawa Is Odd
Posted: Sun Sep 01, 2024 4:05 am
by Patrick Ward
Thunderhog wrote: ↑Fri Aug 30, 2024 11:02 am

Ahh thanks a lot Grondel! Yeah this looks like hammered ass. I love you guys but come on
I can't comment on your change in uniform. Thats your personal decision and not for me to pass judgement on
But the Wachtruppe look just fine. You'll have issues changing their camo but then thats been true of every multi model unit since the Spanish DLC. I talked about that many, many times.
For usabilities sake the system is designed to assign one texture set to the contents of a hex. Theres work arounds to get an initial set of three materials in, such as the Wachtruppe, spanish Militia, Russian Partisans etc.. . But once the player assigns a standard single unit material/camo pattern to the entire unit of three different figures with differing UV layouts, its never going to work. I suspect you'd have to restart the scenario to fix that. A standard German field grey might disguise it a bit better but the skins will still be messed up.
Here they are 5mins ago.

- _wachtruppe.jpg (444.32 KiB) Viewed 1762 times
Re: Battle of Mlawa Is Odd
Posted: Sun Sep 01, 2024 5:20 am
by Thunderhog
Patrick Ward wrote: ↑Sun Sep 01, 2024 4:05 am
Thunderhog wrote: ↑Fri Aug 30, 2024 11:02 am

Ahh thanks a lot Grondel! Yeah this looks like hammered ass. I love you guys but come on
I can't comment on your change in uniform. Thats your personal decision and not for me to pass judgement on
But the Wachtruppe look just fine. You'll have issues changing their camo but then thats been true of every multi model unit since the Spanish DLC. I talked about that many, many times.
For usabilities sake the system is designed to assign one texture set to the contents of a hex. Theres work arounds to get an initial set of three materials in, such as the Wachtruppe, spanish Militia, Russian Partisans etc.. . But once the player assigns a standard single unit material/camo pattern to the entire unit of three different figures with differing UV layouts, its never going to work. I suspect you'd have to restart the scenario to fix that. A standard German field grey might disguise it a bit better but the skins will still be messed up.
Here they are 5mins ago.
_wachtruppe.jpg
Ohhh that's why. The Wachtruppe on Westerplatze mission just looked like my photo. Even with the regular camo the dude who holds the flag is a little derpy looking.
Re: Battle of Mlawa Is Odd
Posted: Sun Sep 01, 2024 6:09 pm
by Patrick Ward
Thunderhog wrote: ↑Sun Sep 01, 2024 5:20 am
Ohhh that's why. The Wachtruppe on Westerplatze mission just looked like my photo. Even with the regular camo the dude who holds the flag is a little derpy looking.
I could tell you the reason for that but I'd be done away with. It caused a stupid amount of stress and was the best we could do under extremely trying circumstances. We just hoped no one would be churlish enough to point it out
P
Re: Battle of Mlawa Is Odd
Posted: Mon Sep 02, 2024 5:24 am
by Thunderhog
Patrick Ward wrote: ↑Sun Sep 01, 2024 6:09 pm
Thunderhog wrote: ↑Sun Sep 01, 2024 5:20 am
Ohhh that's why. The Wachtruppe on Westerplatze mission just looked like my photo. Even with the regular camo the dude who holds the flag is a little derpy looking.
I could tell you the reason for that but I'd be done away with. It caused a stupid amount of stress and was the best we could do under extremely trying circumstances. We just hoped no one would be churlish enough to point it out
P
Damn, sorry guys. If it means anything, I'm still enjoying the missions. My only complaint being that I thought we'd get more story in a story based DLC. We get more chatter from AO missions. Especially with the lack of end debrief and the briefs being military codes. I was hoping we'd get our own adjutants like in AO.