Good news for War Stories DLC
Posted: Thu Aug 29, 2024 3:29 pm
There is a "save core" function line within the campaign script file, which means they DO have a plan for future contents continued from this one.
After finished checking the lua file for the last scenario, I'm quite confident to say that those "Key Characters" are going to make their apparence in the future. Not going to spoil anything directly, but I'm sure we all know that a lot of Poles continued their fight after Poland has fallen...BarbarianHunter wrote: ↑Thu Aug 29, 2024 3:32 pm It is good news! My understanding, though, is there is a fair bit of coding for stuff that never gets used. I'll believe it when I either see it or hear it from Slitherine.
pretty sure that the descission if this gets continued is in management-limbo somewhere and depends on the sale numbers. But at least the core gets saved and it is possible to do so.DefiantXYX wrote: ↑Thu Aug 29, 2024 5:48 pm Thats funny, a new DLC comes out and you check the game files first
I will wait until someone has finished it. If its a stand alone dlc I will sit this one out again.
Im on it, first mission looks promising and feels nice to play, but one of my cats is real sick
This. Exact decisions will always depend on sales, interest and overall reception, especially for a potentially first DLC in a series, but the devs would at least make the basic preparations for such an eventuality, which makes sense. I'm rooting for a success and continuation, but we shall see.
I need to prepare the guide about cache and rewards, and check if all the scripts are working, since we didn't have a closed player test this time. Used to do that during the test phase and just enjoy the campaign after it's released.DefiantXYX wrote: ↑Thu Aug 29, 2024 5:48 pm Thats funny, a new DLC comes out and you check the game files first
I will wait until someone has finished it. If its a stand alone dlc I will sit this one out again.
Reminiscent of... "Custer's Last Stand" at the "Battle of the Little Big-Horn!".VirgilInTheSKY wrote: ↑Fri Aug 30, 2024 7:23 amI need to prepare the guide about cache and rewards, and check if all the scripts are working, since we didn't have a closed player test this time. Used to do that during the test phase and just enjoy the campaign after it's released.DefiantXYX wrote: ↑Thu Aug 29, 2024 5:48 pm Thats funny, a new DLC comes out and you check the game files first
I will wait until someone has finished it. If its a stand alone dlc I will sit this one out again.
I'm half into the campaign now, feels good so far if we ignore how many restarts and loads have I got for losing critical units or forgetting to do the key character's request before completing the main objectives...it is indeed a hard one, considering how fast the Polish army collapsed in history before the fierce onslaught.![]()
could be a pain to implement though, because these guys can die at any point in the fall of Poland.VirgilInTheSKY wrote: ↑Thu Aug 29, 2024 3:59 pmAfter finished checking the lua file for the last scenario, I'm quite confident to say that those "Key Characters" are going to make their apparence in the future. Not going to spoil anything directly, but I'm sure we all know that a lot of Poles continued their fight after Poland has fallen...BarbarianHunter wrote: ↑Thu Aug 29, 2024 3:32 pm It is good news! My understanding, though, is there is a fair bit of coding for stuff that never gets used. I'll believe it when I either see it or hear it from Slitherine.
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My implementation would be give the player some simple bonuses for the French DLC in the first mission, depending on who survived. One character could result in a gift unit (let's say, 1 star exp in a Polish faction assigned MS.406 fighter), one give a bit of extra prestige at the start, another a tank hero with some medium abilities (maybe No Retreat and a +1 initiative bonus), etc. These would be nice to have, but not game-breaking, and if these characters did not survive, the bonuses would scale down or be cut entirely - the planes become French and are just green troops, the prestige is standard, a hero is replaced with a standard French one or just skipped and so on. There's no need to continue the stories of these characters. They should be replaced with new ones.RVallant wrote: ↑Mon Sep 02, 2024 2:31 amcould be a pain to implement though, because these guys can die at any point in the fall of Poland.VirgilInTheSKY wrote: ↑Thu Aug 29, 2024 3:59 pmAfter finished checking the lua file for the last scenario, I'm quite confident to say that those "Key Characters" are going to make their apparence in the future. Not going to spoil anything directly, but I'm sure we all know that a lot of Poles continued their fight after Poland has fallen...BarbarianHunter wrote: ↑Thu Aug 29, 2024 3:32 pm It is good news! My understanding, though, is there is a fair bit of coding for stuff that never gets used. I'll believe it when I either see it or hear it from Slitherine.
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They'd have to be unique heroes and not story characters because writing them in to any story would be a pain with all the potential players that miss them IMO.
I have to agree. No idea why don't see Orlik, Zumbach, or for example in the first mission, get an option to try and save Mastalerz instead, who was the killed commander of 18th Uhlans, mentioned by Urbanowicz in his dialogue (but not by name). Also, who on earth is that whole marshal Kerziorski who apparently gives initial orders - never heard of him. I seems that there is a bit too much fiction in the figures evoked, especially since in Axis Operations we have seen tons of historical figures.adiekmann wrote: ↑Mon Sep 02, 2024 9:26 pm I would have preferred if the story characters were real people, no matter how famous or not, and then they would join your core as unique heroes. If there was a noteworthy soldier who distinguished him or herself, even if they died in real, you could change history by saving them. I think that's the kind of ahistorical integration that many fans of the game would have liked to have seen. The Poles fought valiantly but that fact is often lost given the ultimate outcome.
Interesting viewpoint and I could agree with a lot of it, if it wasn't for Axis Operations as well as Grand Campaign already setting a certain precedent and I dare say expectations of having at least some historical figures be active. These addons mixed fictional characters like Wagner, Vega, Elsa Kloss etc. with real ones like Mannstein, Rudel, or Galland, which worked well and there wasn't really an issue with changing anyone's fate. Only realism concerns were really about the course of the fictional path, and not related to characters.bebro wrote: ↑Wed Sep 04, 2024 12:48 pm I'm not involved in WS, but one thing to consider might be: if you add historical guys, you're limiting things to some extent.
People then may expect it to be mostly historical, and this can collide with other gameplay aspects or design ideas. Like you said there are only so many marshals - so you're essentially bound to their fate then.
No idea if this drove the decision here, just my 2 cents.