Mod: Japanese Invasions of Joseon (Imjin War Redux) Update v.1.02.00
Posted: Thu Aug 22, 2024 9:27 pm
I finished working on my mod, "Japanese Invasions of Joseon (Imjin War Skirmish Redux)". As the name implies, it is a rework of the base game's "Imjin War" module, and only available for skirmish. I am open to any suggestions or feedback (especially since I only playtested this against AI).
Special thanks to @rbodleyscott for clarifications and help + a shoutout now that I realize he is one of the authors of the original FOG tabletop manuals/army lists.
I initially made it for myself as a hobby since the Imjin War is a topic I've been interested in for a long time, and I may have read up too much on its books and primary sources in the past few years. Since the game and the source materials' (Hawleys etc.) release, a number of people have pointed out over the years some of its problems with the way these armies have been depicted, such as Joseon 50 ranged/50 Heavy Weapon foot performing rather too well in the impact/melee compared to its historical counterparts.
The basic overview (at least what I intended) for the three army lists is the following:
Japanese Invasion Force:
+Strong, versatile foot-based army for all terrain types.
+Ranged Medium Foot has good impact/melee capabilities. Light Foots all have 50 swordsman capability.
-The smallest number of cavalry.
Ming Expeditionary Force:
+Largest, strongest cavalry units with ranged (50 Bow/50 Handgun) and impact (50 light lance) capabilities.
+Capable foot units in both ranged, impact, and melee phases. The only army to contain medium and heavy artillery.
-Expensive. The smallest number of Light Foots and Foot units generally have fewer bases (6 vs 8 bases)
Joseon:
+Largest number of light foot/light horse. "Best" light foot in the mod.
+Every mounted and foot units have ranged capabilities.
-Subpar impact/melee capabilities, which improve marginally in later lists (Sogo Reforms).
The full army list containing units + my commentaries/ramblings on design choices are on my new blog: https://substack.com/home/post/p-148006 ... medium=web
Once I have time + more knowledge on scenario designs and such, I am planning on further updates, I currently have historical battles in mind, and maybe some unit icons and sound design once I figure out how they work.
Cheers.
Special thanks to @rbodleyscott for clarifications and help + a shoutout now that I realize he is one of the authors of the original FOG tabletop manuals/army lists.
I initially made it for myself as a hobby since the Imjin War is a topic I've been interested in for a long time, and I may have read up too much on its books and primary sources in the past few years. Since the game and the source materials' (Hawleys etc.) release, a number of people have pointed out over the years some of its problems with the way these armies have been depicted, such as Joseon 50 ranged/50 Heavy Weapon foot performing rather too well in the impact/melee compared to its historical counterparts.
The basic overview (at least what I intended) for the three army lists is the following:
Japanese Invasion Force:
+Strong, versatile foot-based army for all terrain types.
+Ranged Medium Foot has good impact/melee capabilities. Light Foots all have 50 swordsman capability.
-The smallest number of cavalry.
Ming Expeditionary Force:
+Largest, strongest cavalry units with ranged (50 Bow/50 Handgun) and impact (50 light lance) capabilities.
+Capable foot units in both ranged, impact, and melee phases. The only army to contain medium and heavy artillery.
-Expensive. The smallest number of Light Foots and Foot units generally have fewer bases (6 vs 8 bases)
Joseon:
+Largest number of light foot/light horse. "Best" light foot in the mod.
+Every mounted and foot units have ranged capabilities.
-Subpar impact/melee capabilities, which improve marginally in later lists (Sogo Reforms).
The full army list containing units + my commentaries/ramblings on design choices are on my new blog: https://substack.com/home/post/p-148006 ... medium=web
Once I have time + more knowledge on scenario designs and such, I am planning on further updates, I currently have historical battles in mind, and maybe some unit icons and sound design once I figure out how they work.
Cheers.