ADDING UNITS TO A PRESET CAMPAIGN
Posted: Fri Aug 16, 2024 2:07 pm
Hy guys,
for personal fun I’m trying to mod a bit the “Extra Nations” campaign directory, adding some army lists.
In particular, I tried to firstly add a new Prussian army list for the period 1699-1739, inserting some new units like Blue_Arkebusiers, Blue_U_Impact_Horse, Blue_U_Impact_Horse_Vet e Blue_Determined_Horse and all seemed working correctly, with the units displaying on the field and moving and battling like any other unit, except for the fact that they lack their proper “skin”, appearing as a basic model without texture as shown in the attached screen.
I want to underline that this happens though I added in the DATA/BATTLE/UNITTEXTURES/SK_PRUSSIAN folder the appropriate textures like HARQUEBUSIERS@DDS, HARQUEBUSIERS_LARGE@DDS, HORSE@DDS, HORSE_UNARM@DDS, HORSE_UNARM_VETERAN@DDS and HORSE_VETERAN@DDS, so I’m probably missing something but I’m unable to figure the right answer.
Anybody has any hints in order to solve the problem?
Thank’s a lot for every help!
for personal fun I’m trying to mod a bit the “Extra Nations” campaign directory, adding some army lists.
In particular, I tried to firstly add a new Prussian army list for the period 1699-1739, inserting some new units like Blue_Arkebusiers, Blue_U_Impact_Horse, Blue_U_Impact_Horse_Vet e Blue_Determined_Horse and all seemed working correctly, with the units displaying on the field and moving and battling like any other unit, except for the fact that they lack their proper “skin”, appearing as a basic model without texture as shown in the attached screen.
I want to underline that this happens though I added in the DATA/BATTLE/UNITTEXTURES/SK_PRUSSIAN folder the appropriate textures like HARQUEBUSIERS@DDS, HARQUEBUSIERS_LARGE@DDS, HORSE@DDS, HORSE_UNARM@DDS, HORSE_UNARM_VETERAN@DDS and HORSE_VETERAN@DDS, so I’m probably missing something but I’m unable to figure the right answer.
Anybody has any hints in order to solve the problem?
Thank’s a lot for every help!