East vs West Pike and Shot Crossover Mod (Updated to 1.1 9/4/24)
Posted: Mon Aug 12, 2024 1:20 pm
Greetings, it's quiet here these days but for those of you who do still enjoy this lovely game I've put together East vs West: European Invasion, which in adds most of the armies from Pike and Shot into Sengoku Jidai. It's be available as an in game download, SP and MP skirmishes, no DLC required; I have not put together a campaign module for it.
Below is a detailed feature list. Largest mechanical changes are allowing any non-mob melee-only foot to charge any mounted, but they don't inflict an automatic cohesion drop, disallowing non light cavalry evasion, and disallowing overhead shooting by archers -
1) Adds about 140 army lists from Pike and Shot - leaving out B-sides and English Civil War lists
2) They face off against most of Mandate of Heaven's lists with B-sides and a few redundant lists removed, and Ikko-Ikki added.
3) Generals added for European side. They are not named. Cronos09 kindly provided icons for European generals
4) Overhead shooting for foot bows removed
5) Evasion for non-light cavalry removed
6) Fixed bug from vanilla SJ and PnS in which cavalry did not get +100 Impact against Mob in Open
7) Heavy Weapon get 50% Melee POA unlocked against Unsteady Pike and Bayonet
8) Spearmen get 50% Melee POA unlocked against Unsteady Pike and Bayonet
9) Heavy Weapon Melee POA is proportionate; thus Korean mixed units get 50, not 100, HW POA
10) Mongol light cavalry armed with Carbine given 100% Carbine
11) Reiters given 50 Impact Pistol, with Impact Pistol revised to allow partial POA
12) Turn & Shoot (thanks to Cronos09)
13) Evaders take casualties (thanks to Cronos09)
14) Dynamic score updating (thanks to Cronos09)
15) B-side no longer gets free first turn in MP (thanks to Cronos09)
16) Held Firm messages (thanks to Cronos09)
I did not mess with list composition at all. Thus there isn't a Dutch in Formosa or a Russian Albazin campaign list.
4) was done because that sort of thing is very rarely attested, and was added to the base game as flavor. In addition, I was fine weakening bows in a game that covers a time period that saw the decline of military archery
5) can be tough on many Asian armies, but it's not hopeless - their cavalry just have to be used carefully. I found the evasion led to very scattered battles, and again this is an era that saw the decline of steppe nomad power. This gives greater incentive to field proper light cavalry in conjunction with non-light mounted.
Many thanks to Cronos09 for his contributions.
You can see a sample of the mod in action here:
https://youtu.be/2osuRDinYfk
Added in 1.1:
1) Updated capability descriptions in detailed unit cards
2) Add HW and Spearmen 50% Melee POA against Unsteady Keils
3) Reduced number of turns routing units have until dispersal from 4 to 3. This leads to less atomized battles and fewer battles decided by distant rallies
4) Mobs reduced from 12 to 10AP
5) Any non-light infantry with no ranged weaponry other than Mob can charge non-light mounted
6) Infantry charging mounted do not inflict auto drop, only guaranteed +50POA, with the exception of keils, who still inflict a drop (thanks to Cronos09)
7) Fixed minor bug in which HW units with 50% Swordsmen only get 50 Impact POA
8) Ming & Zheng armored HW units changed from 100% HW to 84% HW 16% LS 16% Swords
Below is a detailed feature list. Largest mechanical changes are allowing any non-mob melee-only foot to charge any mounted, but they don't inflict an automatic cohesion drop, disallowing non light cavalry evasion, and disallowing overhead shooting by archers -
1) Adds about 140 army lists from Pike and Shot - leaving out B-sides and English Civil War lists
2) They face off against most of Mandate of Heaven's lists with B-sides and a few redundant lists removed, and Ikko-Ikki added.
3) Generals added for European side. They are not named. Cronos09 kindly provided icons for European generals
4) Overhead shooting for foot bows removed
5) Evasion for non-light cavalry removed
6) Fixed bug from vanilla SJ and PnS in which cavalry did not get +100 Impact against Mob in Open
7) Heavy Weapon get 50% Melee POA unlocked against Unsteady Pike and Bayonet
8) Spearmen get 50% Melee POA unlocked against Unsteady Pike and Bayonet
9) Heavy Weapon Melee POA is proportionate; thus Korean mixed units get 50, not 100, HW POA
10) Mongol light cavalry armed with Carbine given 100% Carbine
11) Reiters given 50 Impact Pistol, with Impact Pistol revised to allow partial POA
12) Turn & Shoot (thanks to Cronos09)
13) Evaders take casualties (thanks to Cronos09)
14) Dynamic score updating (thanks to Cronos09)
15) B-side no longer gets free first turn in MP (thanks to Cronos09)
16) Held Firm messages (thanks to Cronos09)
I did not mess with list composition at all. Thus there isn't a Dutch in Formosa or a Russian Albazin campaign list.
4) was done because that sort of thing is very rarely attested, and was added to the base game as flavor. In addition, I was fine weakening bows in a game that covers a time period that saw the decline of military archery
5) can be tough on many Asian armies, but it's not hopeless - their cavalry just have to be used carefully. I found the evasion led to very scattered battles, and again this is an era that saw the decline of steppe nomad power. This gives greater incentive to field proper light cavalry in conjunction with non-light mounted.
Many thanks to Cronos09 for his contributions.
You can see a sample of the mod in action here:
https://youtu.be/2osuRDinYfk
Added in 1.1:
1) Updated capability descriptions in detailed unit cards
2) Add HW and Spearmen 50% Melee POA against Unsteady Keils
3) Reduced number of turns routing units have until dispersal from 4 to 3. This leads to less atomized battles and fewer battles decided by distant rallies
4) Mobs reduced from 12 to 10AP
5) Any non-light infantry with no ranged weaponry other than Mob can charge non-light mounted
6) Infantry charging mounted do not inflict auto drop, only guaranteed +50POA, with the exception of keils, who still inflict a drop (thanks to Cronos09)
7) Fixed minor bug in which HW units with 50% Swordsmen only get 50 Impact POA
8) Ming & Zheng armored HW units changed from 100% HW to 84% HW 16% LS 16% Swords