Cavalry Charging
Posted: Wed Jul 22, 2009 1:00 pm
Just had our second night of our first game of FOGN and a few questions arose:
1) British cavalry charged a French infantry unit in line. The French unit threw a 6 and formed square. The British HC fought and flowed around the square. Does the cavalry lose 1 base and become spent?
2) Can cavalry which has lost a base through combat charge again? If so does it then lose another base in the next combat?
3) I presume all troops can only charge from their front. If so does that mean that infantry that formed square because cavalry were within 6" must reform into tactical when it becomes apparent that the cavalry (although still within 6") cannot contact them in a charge?
4) Can a square reform facing any direction or only the direction it was facing when it initially went into square?
5) Twice tonight we had wavering units take 3 and 4 hits from firing and all that happened was they retired. I think they should drop a level and break. Are not the hits representative of the casualties the unit is receiving? I don't think it matters whether the unit is at 2" or 7" once it is wavering and a whole lot more fire comes it's way I think it would break.
6) Why don't we have a death roll in these rules like in FOG?
7) We have now played the same game for 2 nights and the first unit has broken. I accept we are feeling our way but how long are most other player's games been on average? I think we have probably played 8 or 9 moves.
Regards,
Khan
1) British cavalry charged a French infantry unit in line. The French unit threw a 6 and formed square. The British HC fought and flowed around the square. Does the cavalry lose 1 base and become spent?
2) Can cavalry which has lost a base through combat charge again? If so does it then lose another base in the next combat?
3) I presume all troops can only charge from their front. If so does that mean that infantry that formed square because cavalry were within 6" must reform into tactical when it becomes apparent that the cavalry (although still within 6") cannot contact them in a charge?
4) Can a square reform facing any direction or only the direction it was facing when it initially went into square?
5) Twice tonight we had wavering units take 3 and 4 hits from firing and all that happened was they retired. I think they should drop a level and break. Are not the hits representative of the casualties the unit is receiving? I don't think it matters whether the unit is at 2" or 7" once it is wavering and a whole lot more fire comes it's way I think it would break.
6) Why don't we have a death roll in these rules like in FOG?
7) We have now played the same game for 2 nights and the first unit has broken. I accept we are feeling our way but how long are most other player's games been on average? I think we have probably played 8 or 9 moves.
Regards,
Khan