Headquarters: World War II - New Update 01.00.07.1
Posted: Thu Jun 27, 2024 10:52 am
We have just released a new update, version 01.00.07.1 for Headquarters: World War II.
This new update fixes a number of issues that had been introduced on the last update that caused issues with some save games, as well as issues with Multiplayer logins.
This update also improves the AI, which should now be better at capturing flags in Skirmish and Multiplayer.
Here is the changelog for version 1.00.07:
Fixes:
- Fixed a major issue that was introduced in the 1.00.06 Update, a crash that prevented from finishing the operation with a “TModule::IsStackable()” error message.
- Fixed a major issue that disallowed new players to log in to the Multiplayer section.
- Improved AI: AI now proceeds better from capturing one flag to another in Skirmish/Multiplayer and can capture more than one flag per turn. (We will continue improving the AI, and more improvements are in the making)
- Fixed the Motion Blur setting being reset to default on each launch of the game.
- Fixed bug with quick save / quick load sometimes creating extra units with 0 Crew.
- Fixed bug with a possible crash if pressing F5/F8 fast enough.
- Fixed Gamepad controls for the Awards tab. Now you can see the description of the awards.
- Fixed a crash that would happen if damage to Morale exceeded 999. (Possible in Assault attacks)
- Fix the Crew member description for Hero when it serves in a unit - it no longer displays the Hero Bio instead of the Crew bonus.
- Fixed the bug with the Transport icon not showing correctly when another unit was loaded into it.
- Fixed a multiplayer crash due to the “Hit the track” skill negative effect.
- Fixed the “Player eliminated” notification appearing on turn 1 for the “Closed” slots in Multiplayer.
- Fixed a multiplayer bug that could lead to crashes sometimes after using the Scouting ability.
- Fixed a bug that allowed the AA units loaded into Transport units to intercept the aircraft from inside the Transport.
- Fixed the visual issue with unit highlights overlapping with unit models.
- Corrected the order of the armor values in the hint: from back/front/side/top to front/side/back/top.
This new update fixes a number of issues that had been introduced on the last update that caused issues with some save games, as well as issues with Multiplayer logins.
This update also improves the AI, which should now be better at capturing flags in Skirmish and Multiplayer.
Here is the changelog for version 1.00.07:
Fixes:
- Fixed a major issue that was introduced in the 1.00.06 Update, a crash that prevented from finishing the operation with a “TModule::IsStackable()” error message.
- Fixed a major issue that disallowed new players to log in to the Multiplayer section.
- Improved AI: AI now proceeds better from capturing one flag to another in Skirmish/Multiplayer and can capture more than one flag per turn. (We will continue improving the AI, and more improvements are in the making)
- Fixed the Motion Blur setting being reset to default on each launch of the game.
- Fixed bug with quick save / quick load sometimes creating extra units with 0 Crew.
- Fixed bug with a possible crash if pressing F5/F8 fast enough.
- Fixed Gamepad controls for the Awards tab. Now you can see the description of the awards.
- Fixed a crash that would happen if damage to Morale exceeded 999. (Possible in Assault attacks)
- Fix the Crew member description for Hero when it serves in a unit - it no longer displays the Hero Bio instead of the Crew bonus.
- Fixed the bug with the Transport icon not showing correctly when another unit was loaded into it.
- Fixed a multiplayer crash due to the “Hit the track” skill negative effect.
- Fixed the “Player eliminated” notification appearing on turn 1 for the “Closed” slots in Multiplayer.
- Fixed a multiplayer bug that could lead to crashes sometimes after using the Scouting ability.
- Fixed a bug that allowed the AA units loaded into Transport units to intercept the aircraft from inside the Transport.
- Fixed the visual issue with unit highlights overlapping with unit models.
- Corrected the order of the armor values in the hint: from back/front/side/top to front/side/back/top.