Gripes I have had with the game so far
Posted: Fri Jun 14, 2024 4:40 pm
I wrote a negative review on steam (that is below) and the developer said that I should post it on the forums so that they can better discuss.
Since I am making this post a couple of days later and have more room just wanted to give some more details.
REVIEW AS IT IS ON STEAM
This sounds counterintuitive but this review doesn’t mean I hate the game.
Actually I “like” the game, it brings many unique mechanics that I love and I am glad other publishing studios are making grand strategy games. What this review means is that I personally can’t recommend the game even for people who like complex slow games like this as in my opinion some of the mechanics are so unfun that they take away from the experience.
My main gripes boil down to War, Territory Control, Loyalty, and Regional Decision.
War. There is a 10 turn timer before a peace negotiation can even begin. This means that if you take over half of their country as well as wipe their army by turn 5 and just want to white peace this is impossible. I can only describe this as simultaneously boring and infuriating. This ties into my other biggest gripe with the game.
Territory Control. So you took over half of your opponent's country. Awesome! Now for the next 5 turns you will have to wait while these territories sap your Authority. Putting you in a worse position than when you started. I completely understand how this prevents blobbing but it also prevents having fun, you have to baby these provinces you never even wanted just because someone declared war on you.
Loyalty. Truthfully I am just complaining because I don’t understand it, I don’t even know how I can increase loyalty so let me know.
Regional Decision. I like Regional Decisions, I don’t like the thought of spending 5-10 minutes min-maxing the advanced screen to get what I want.
There are solutions to these issues already present in the game. You can constantly send gifts to your neighbors to try and prevent war. You can probably do some weird Vassal tricks to make occupying easier and I think that there are some decisions that can let you give land away. I don’t know but there has to be some crazy strats for loyalty. My main argument is that these make an already slow game unbearable where sometimes you face a problem that you know the solution of, have the resources to solve but still feel confined to the system.
How I would personally fix these issues
War:
- Before anything, have a prompt that your relationship with your neighbors is bad and you should sign a nonaggression pact with them. They can then demand lots of your money for you wanting to be in peace.
- Before war is declared, have the enemy demand their clauses. You can give them what they want or find some other way (money, metal, manpower) for them to accept the treaty. No matter what though you transfer some of your legacy to them.
- Once war starts, have it like most other strategy games where the length of the war is simply a modifier that becomes closer to 0 over time.
Territory Control:
- Always have the option to release land that you own. They can turn back into neutral/wild states.
- Have an option to do “bread and circus”. You spend LOTS of money to basically bribe them into not being dissatisfied and affect Authority.
- Have an option to do “Martial Law”. It is one further than simply putting units on the province. They literally occupy the province and can’t leave until it is pacified. Depending on the loyalty of the troops or commander they might even form their own country. When they are occupying you don’t get any resources but you also don’t get Authority penalty.
Loyalty:
- Make it more obvious how to fix Loyalty? Put it into the tutorial?
Regional Decision:
- Maybe you could have the nobles at court work toward these decisions?
- Have the option to play a Decision you don’t own for 5 times the cost?
I hope that this review helps someone. I hope that even if they don’t implement my exact solution they find some way to address these grievances; even if it is just adding a section in the manual called “Frequent Pitfalls”.
If you love the game and think I am a stupid poppy head, tell me how you deal with my problems so I can pick the game up again!
Since I am making this post a couple of days later and have more room just wanted to give some more details.
- Was playing Rostov in Northern Russia
- Got declared on by the Vespians and then the Moldovans
- What I meant by loyalty was loyalty of characters not regions, I have an authority thing called Nobility Sedition and I have no idea how to solve it.
- I just like the game. This review is more-so that I can't recommend the game. I think the quotes (in the first line) now are a little silly.
- After I get some comments and discussion I will edit the review if my opinion has changed on anything.
REVIEW AS IT IS ON STEAM
This sounds counterintuitive but this review doesn’t mean I hate the game.
Actually I “like” the game, it brings many unique mechanics that I love and I am glad other publishing studios are making grand strategy games. What this review means is that I personally can’t recommend the game even for people who like complex slow games like this as in my opinion some of the mechanics are so unfun that they take away from the experience.
My main gripes boil down to War, Territory Control, Loyalty, and Regional Decision.
War. There is a 10 turn timer before a peace negotiation can even begin. This means that if you take over half of their country as well as wipe their army by turn 5 and just want to white peace this is impossible. I can only describe this as simultaneously boring and infuriating. This ties into my other biggest gripe with the game.
Territory Control. So you took over half of your opponent's country. Awesome! Now for the next 5 turns you will have to wait while these territories sap your Authority. Putting you in a worse position than when you started. I completely understand how this prevents blobbing but it also prevents having fun, you have to baby these provinces you never even wanted just because someone declared war on you.
Loyalty. Truthfully I am just complaining because I don’t understand it, I don’t even know how I can increase loyalty so let me know.
Regional Decision. I like Regional Decisions, I don’t like the thought of spending 5-10 minutes min-maxing the advanced screen to get what I want.
There are solutions to these issues already present in the game. You can constantly send gifts to your neighbors to try and prevent war. You can probably do some weird Vassal tricks to make occupying easier and I think that there are some decisions that can let you give land away. I don’t know but there has to be some crazy strats for loyalty. My main argument is that these make an already slow game unbearable where sometimes you face a problem that you know the solution of, have the resources to solve but still feel confined to the system.
How I would personally fix these issues
War:
- Before anything, have a prompt that your relationship with your neighbors is bad and you should sign a nonaggression pact with them. They can then demand lots of your money for you wanting to be in peace.
- Before war is declared, have the enemy demand their clauses. You can give them what they want or find some other way (money, metal, manpower) for them to accept the treaty. No matter what though you transfer some of your legacy to them.
- Once war starts, have it like most other strategy games where the length of the war is simply a modifier that becomes closer to 0 over time.
Territory Control:
- Always have the option to release land that you own. They can turn back into neutral/wild states.
- Have an option to do “bread and circus”. You spend LOTS of money to basically bribe them into not being dissatisfied and affect Authority.
- Have an option to do “Martial Law”. It is one further than simply putting units on the province. They literally occupy the province and can’t leave until it is pacified. Depending on the loyalty of the troops or commander they might even form their own country. When they are occupying you don’t get any resources but you also don’t get Authority penalty.
Loyalty:
- Make it more obvious how to fix Loyalty? Put it into the tutorial?
Regional Decision:
- Maybe you could have the nobles at court work toward these decisions?
- Have the option to play a Decision you don’t own for 5 times the cost?
I hope that this review helps someone. I hope that even if they don’t implement my exact solution they find some way to address these grievances; even if it is just adding a section in the manual called “Frequent Pitfalls”.
If you love the game and think I am a stupid poppy head, tell me how you deal with my problems so I can pick the game up again!