An Unreal process has crashed: UE-4-Panzer Corps2
Posted: Mon May 27, 2024 4:00 pm
I'm playing co-op with my friend against the AI. We have successfully completed many games. The game sometimes crashes after watching the AI complete its turn and indicating "Your turn". There are no save games to delete since the game state is on the server for multiplayer. I have a brand new high-end Alienware desktop with an nVidia card. I have also tried:
LoginId:2ed4385f4586ee0dfd047a854faf84ba
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
PanzerCorps2_Win64_Shipping!GameState::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:850]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:5623]
PanzerCorps2_Win64_Shipping!`MoveAnimation::Start'::`2'::<lambda_2>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Animations.cpp:170]
PanzerCorps2_Win64_Shipping!UUnitClass::TickComponent() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:241]
PanzerCorps2_Win64_Shipping!FActorComponentTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
- Updating Windows 11
- Updating graphics driver
- Not overclocking
- Verify the integrity of game files on Steam -> PanzerCorps 2 -> Properties -> Installed Files -> Verify this game's files are installed correctly
- Delete the game's cache folder: Documents/My Games/Panzer Corps 2/Cache
- Delete Steam's download cache: Steam -> settings -> downloads -> clear download cache
- Add the flag "-DX 11" to the game's startup
LoginId:2ed4385f4586ee0dfd047a854faf84ba
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
PanzerCorps2_Win64_Shipping!GameState::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:850]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:5623]
PanzerCorps2_Win64_Shipping!`MoveAnimation::Start'::`2'::<lambda_2>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Animations.cpp:170]
PanzerCorps2_Win64_Shipping!UUnitClass::TickComponent() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:241]
PanzerCorps2_Win64_Shipping!FActorComponentTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll