World Plus Mod (CoM for win)
Posted: Sat Feb 24, 2024 9:53 am
Ok, first mod attempt implementing some adjustments...very open to critiquing, please. (changes are easily made)
The README file gives all the details...such as less water (more land, duh), Overland Movement penalties have been halved.
Adjustments to terrain bonuses, heroes leveling up faster, & much more.
One adjustment is per a change suggested by YouTuber AbsoluteZero is as follows;
Rare Spell adjustment via the TreaSpell.CAS file
Change K=16; to K=0;
Allows for getting Rare or Very Rare Spells from Towers, Lairs, & Nodes without having to wait till a particular turn.
Now, if I can only figure out a way to assign the MYRRAN trait to a few more AI Wizards.
Have not encountered any issues...yet; & a huge shoutout to Seravy & the community for the work they have done per this wonderful game.
The README file gives all the details...such as less water (more land, duh), Overland Movement penalties have been halved.
Adjustments to terrain bonuses, heroes leveling up faster, & much more.
One adjustment is per a change suggested by YouTuber AbsoluteZero is as follows;
Rare Spell adjustment via the TreaSpell.CAS file
Change K=16; to K=0;
Allows for getting Rare or Very Rare Spells from Towers, Lairs, & Nodes without having to wait till a particular turn.
Now, if I can only figure out a way to assign the MYRRAN trait to a few more AI Wizards.
Have not encountered any issues...yet; & a huge shoutout to Seravy & the community for the work they have done per this wonderful game.