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Devs, thank you!
Posted: Fri Feb 23, 2024 9:10 pm
by GeneralHawk
Just wanted to drop by and say thank you for a wonderful game. The campaign having a strategic layer has blown me away! Will play this game forever, love it!
Re: Devs, thank you!
Posted: Sun Feb 25, 2024 11:50 pm
by kongxinga
Agreed, the customization options is utterly insane to go with the strategic map. Great work to both CatsWhoPlay and the current devs. A movie tie in game that is incredibly good is something rarer than diamonds.
Re: Devs, thank you!
Posted: Fri Mar 01, 2024 3:05 pm
by ToxicMushroom
yep , fully love this game to .- its raw, its new .. need some fixing , balance and big Expansion not just dlc.. but yeah i enjoy this alot
more so , its our FIRST .,.RTS .. in terminator universe.. - countable people can let it grow and become something big .
Re: Devs, thank you!
Posted: Sun Mar 03, 2024 4:34 pm
by Vasot
Game is bad and gets bad scores. Nothing wonderful about this unless if you are a Dark Souls fanboy and you love save scumming. You belong to the minority if you believe that this game is "wonderful".
Re: Devs, thank you!
Posted: Wed Mar 06, 2024 6:02 pm
by zakblood
more than a few seems to be enjoying it tbh
Re: Devs, thank you!
Posted: Mon Mar 11, 2024 7:23 am
by ToxicMushroom
zakblood wrote: ↑Wed Mar 06, 2024 6:02 pm
more than a few seems to be enjoying it tbh
yeah i agree .. though gaming community now days are iffy .. but as i have pointed out a few times.. the game might be janky
the way the game plays , might not be all foks mug of tea ..
BUT ..
its our first proper RTS of the terminator world ..
Re: Devs, thank you!
Posted: Sat Apr 06, 2024 8:02 pm
by Mojko
Hey, I wanted to drop in and say big thanks for this game, I'm enjoying it a lot

. The game reminds me a bit of the Original War (without the base-building aspect though) which is one of my classic game favorites. I'm looking forward to any new content for this game.
I do want to report some minor issues with the game which I noticed. All of them are just small quality-of-life improvements though.
Lack of encyclopedia information about armor types
Would be keen on having more information about the armor types of each unit and the actual armor values so I can easily compare the two units when it comes to durability. Currently, I need to do field testing in combat to fully understand what a unit can and can't do (maybe intentional?)
Pausing the use of a specific weapon also pauses its reloading time
We are expected to micro-manage units to a level when the use of certain ammunition/weapon types is not allowed. For example, I always have my TOW missiles off for the majority of units to avoid overkill in choke areas. Pausing the use of a specific weapon will also pause the reload timer which is odd. Ideally, when a weapon type is allowed again it's already fully reloaded (ready to fire).
Swapping weapons
Changing weapons which are allocated to a unit results in losing the leftover ammunition for that weapon type. This often causes the loss of precious resources and it looks like not intended behavior.
My expectation here is that the remaining ammunition on the weapon that got detached rom the unit should either keep that leftover ammunition on that weapon so if it's assigned to another unit, the weapon isn't empty (this can be tickly though as different units have different ammo capacity for the same weapon). Alternatively, the remaining ammo should be converted back to resources as per ammo to supply calculation so player can have more control of where the supply is used.
Iroquois helicopter
I am having trouble using the Iroquois helicopter in a combat role. Was trying two things:
* hover in a single spot and face a specific direction to provide suppressing fire against enemy infantry
* hit & run fire unguided rockets at light vehicles
Neither of these seems to work for me as it results in the helicopter flying straight into the enemy lines and getting shot down. I switched this unit to a scouting role only which works fine and maybe that's the intended role.