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User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 2:55 pm
by canuckgamer
Are there any user created scenarios that can be played multiplayer and if so where can I download them? Thanks.
Re: User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 3:24 pm
by Grondel
canuckgamer wrote: ↑Mon Jan 29, 2024 2:55 pm
Are there any user created scenarios that can be played multiplayer and if so where can I download them? Thanks.
https://www.slitherine.com/forum/viewtopic.php?t=109392
Here, sadly the desync while simultanous play mentioned in the thread is still around.
sers,
Thomas
Re: User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 3:30 pm
by canuckgamer
Can you clarify desync? I am looking for multiplayer scenarios that can be played PBEM. Thanks.
Re: User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 3:44 pm
by canuckgamer
Sorry but I have some more questions. I downloaded the Minsk Redone scenario. After extracting the download I had the following three files:
minskredone.map
minskredone.pz2Scn
minskredone.lua
I checked the Panzer Corps 2 folders and I don't see a folder called scenario. Where do I put the three above files?
Thanks.
Re: User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 4:32 pm
by Grondel
canuckgamer wrote: ↑Mon Jan 29, 2024 3:44 pm
Sorry but I have some more questions. I downloaded the Minsk Redone scenario. After extracting the download I had the following three files:
minskredone.map
minskredone.pz2Scn
minskredone.lua
I checked the Panzer Corps 2 folders and I don't see a folder called scenario. Where do I put the three above files?
Thanks.
...\Documents\My Games\Panzer Corps 2\Multiplayer\...
is where they need to go. if the multiplayer folder does not exist, create it.
sers,
Thomas
Re: User Created Scenarios for Multiplayer
Posted: Mon Jan 29, 2024 4:35 pm
by Grondel
canuckgamer wrote: ↑Mon Jan 29, 2024 3:30 pm
Can you clarify desync? I am looking for multiplayer scenarios that can be played PBEM. Thanks.
All scenarios that involve random number generation suffer from it.
Sadly the random numbers for LUA are generated on each computer seperatly, causing diff outcomes for each player. This result in diff events happening and desyncing the map.
This can be resolved by logging out and in again. If u want to play simultanously i suggest to do so at the start of evry turn to prevent the issue.
sers,
Thomas