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VP

Posted: Sat Jan 13, 2024 12:25 am
by fogman
In the editor, how do VPs relate to victory conditions that are tied to casualties?

Also, there are some objects in Medieval that would be welcome in Fog II, namely earthbank (field entrenchment in general), forest impassible (other type of impassible would be welcome also)

Re: VP

Posted: Mon Jan 15, 2024 7:43 am
by rbodleyscott
fogman wrote: Sat Jan 13, 2024 12:25 am In the editor, how do VPs relate to victory conditions that are tied to casualties?
They don't.

The VP system in the Editor is an old system dating back to Battle Academy. We have never used it in FOG2, and I am unable to advise you how (or whether) it can be made to work.
Also, there are some objects in Medieval that would be welcome in Fog II, namely earthbank (field entrenchment in general), forest impassible (other type of impassible would be welcome also)
I will look at the feasibility of that.