The Problem With Knowing History
Posted: Sat Jul 04, 2009 4:08 pm
I've seen a few discussions going on, both on and off the BJR mod (excellent mod by the way) about the game balance. Personally, I think the current balance, in both plain and BJR mods, favours the Allies somewhat, but for a reason that I'm not sure can be overcome.
I recently had the opportunity to play my first LAN game of CEAW and it was very enjoyable. We quickly found however, that we had to turn our sound off, lest the various noises give away the units we were moving. I played Allies, my opponent being the Axis. Compressing the game into a much more fluid affair than the usual PBEM style, it occurred to me how easy it is for the Allies for one simple reason: I know history - and so does the game
Unlike the French or British, or Germans for that matter, I know that Germany and Russia will be at war by the end of 1941 if not sooner. I also know that the US will join the Allies in early 1942 (not sure why it's not December 10, but anyway). Likewise, I know that Germany will absolutely attack Holland and Belgium, using the later to bypass the Maginot Line. I know that Italy will join the war around May 1940, and I know that Italian forces will push into Egypt and strive for the Suez.
In reality, I know a very great deal about the Axis warplans for the first full two years of the game, and there's not a whole lot the Axis player can do about that. As a result, with the benefits of this knowledge, that was most definitely not available to the British or French in 1939/40, the Allies can craft a strategy of, not attempting to actually defeat Germany, but merely to slow her down so that she loses the absolutely set-in-stone clash with the USSR.
In the LAN game I played, France didn't fall until December of 1940, and I knew, as did my opponent, that the game was essentially won (for me) and lost (for him) at that point.
As a keen student of history, I'm not trying to suggest that Germany really could have won the war. Ultimately, she had no capacity for defeating the US, and realistically no hope of conquering the USSR, most especially after Japan settled on an eastwards expansion and attack upon the US.
The "end in 1945" is a great illustrator of this as well. In our LAN game, we did not use that option - Germany was out to win - and I have to admit I dislike using it PBEM games to, because of much the same reason. It's radically changes the nature of what Germany is setting out to achieve. If the "end in 45" option is on, then holding on to Paris, Berlin and Rome is a win, and there isn't actually any need to conquer the USSR, merely damage it enough that it cannot recover in time for the set end-date.
About the only thing I can think of to get around some of this "hindsight" advantage the Allied player has, is to randomize the entry of the USSR, either by date or even perhaps her very entry into the war (which was by no means a foregone conclusion, and definitely not on the cards for 1941).
This isn't a complaint about the game really, since any WW2 game is going to have the same drawback, I merely offer up the post for discussion.
I recently had the opportunity to play my first LAN game of CEAW and it was very enjoyable. We quickly found however, that we had to turn our sound off, lest the various noises give away the units we were moving. I played Allies, my opponent being the Axis. Compressing the game into a much more fluid affair than the usual PBEM style, it occurred to me how easy it is for the Allies for one simple reason: I know history - and so does the game
Unlike the French or British, or Germans for that matter, I know that Germany and Russia will be at war by the end of 1941 if not sooner. I also know that the US will join the Allies in early 1942 (not sure why it's not December 10, but anyway). Likewise, I know that Germany will absolutely attack Holland and Belgium, using the later to bypass the Maginot Line. I know that Italy will join the war around May 1940, and I know that Italian forces will push into Egypt and strive for the Suez.
In reality, I know a very great deal about the Axis warplans for the first full two years of the game, and there's not a whole lot the Axis player can do about that. As a result, with the benefits of this knowledge, that was most definitely not available to the British or French in 1939/40, the Allies can craft a strategy of, not attempting to actually defeat Germany, but merely to slow her down so that she loses the absolutely set-in-stone clash with the USSR.
In the LAN game I played, France didn't fall until December of 1940, and I knew, as did my opponent, that the game was essentially won (for me) and lost (for him) at that point.
As a keen student of history, I'm not trying to suggest that Germany really could have won the war. Ultimately, she had no capacity for defeating the US, and realistically no hope of conquering the USSR, most especially after Japan settled on an eastwards expansion and attack upon the US.
The "end in 1945" is a great illustrator of this as well. In our LAN game, we did not use that option - Germany was out to win - and I have to admit I dislike using it PBEM games to, because of much the same reason. It's radically changes the nature of what Germany is setting out to achieve. If the "end in 45" option is on, then holding on to Paris, Berlin and Rome is a win, and there isn't actually any need to conquer the USSR, merely damage it enough that it cannot recover in time for the set end-date.
About the only thing I can think of to get around some of this "hindsight" advantage the Allied player has, is to randomize the entry of the USSR, either by date or even perhaps her very entry into the war (which was by no means a foregone conclusion, and definitely not on the cards for 1941).
This isn't a complaint about the game really, since any WW2 game is going to have the same drawback, I merely offer up the post for discussion.