Tournament Timeout Rules
Posted: Wed Dec 13, 2023 11:08 pm
The Tournament Rules state, " If neither player has claimed victory before the time runs out, we adjust the scores based on how much time each player took to play their turns. The aim of this adjustment is to prevent stalling tactics where a player sees they are in a bad situation and stops playing and waits for the game to time out."
I wonder if the "adjustment" needs to be tweaked some as it does not seem to be working in two recent games of mine. I'm playing in both currently running Field of Glory II tournaments. In an earlier match, I was about to claim victory and my opponent did not play any turns for the final 3 days and claimed the victory. The results page showed no adjustment.
Then, in my latest Ancients match (round 4 of "3rd Century Crisis"), my opponent was wonderful (no ill intent on his part), but unfortunately we had several turns to play, I had a couple of his units in a bad state (fragmented) and we ran out of time. Firstly, there was no indicator that the match ran out of time even though there were several turns remaining (i.e. the "T" indicator on the game results. Second, I'm pretty sure I submitted my turns on a much faster turnaround (my opponent even commented as such), but I saw no adjustment to the final score.
I don't care that much as I am just playing for fun. But it does seem like a good system to adjust scores based on games not finishing, and in at least 2 cases where that would be applicable, I saw no adjustment. Thoughts?
I wonder if the "adjustment" needs to be tweaked some as it does not seem to be working in two recent games of mine. I'm playing in both currently running Field of Glory II tournaments. In an earlier match, I was about to claim victory and my opponent did not play any turns for the final 3 days and claimed the victory. The results page showed no adjustment.
Then, in my latest Ancients match (round 4 of "3rd Century Crisis"), my opponent was wonderful (no ill intent on his part), but unfortunately we had several turns to play, I had a couple of his units in a bad state (fragmented) and we ran out of time. Firstly, there was no indicator that the match ran out of time even though there were several turns remaining (i.e. the "T" indicator on the game results. Second, I'm pretty sure I submitted my turns on a much faster turnaround (my opponent even commented as such), but I saw no adjustment to the final score.
I don't care that much as I am just playing for fun. But it does seem like a good system to adjust scores based on games not finishing, and in at least 2 cases where that would be applicable, I saw no adjustment. Thoughts?