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Erros : Battle of San Francisco

Posted: Thu Nov 30, 2023 7:50 pm
by Laurin
When I want to "load game" it keeps giving me this error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:187]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:151]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameWorld,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::LoadGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:584]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Do you have any idea what it could be?
Thank you!

Re: Erros : Battle of San Francisco

Posted: Thu Nov 30, 2023 8:12 pm
by UrielAngelos
I'm having this same issue with loading any of my saves from AO: 46.

I finished San Francisco, started the next mission, saved, and then went back to try and load my last save in San Francisco to explore the other option for the next mission. Game crashed and now I get that same message any time I try to load any of my saves from San Francisco or Operation Teufel.

Re: Erros : Battle of San Francisco

Posted: Thu Nov 30, 2023 11:17 pm
by charge62
After all the problems with having cavalry in my order of battle, I went back to the start of tenacity before I changed to cavalry. Managed to get through Operation O-Go.

During setup for San Francisco, the game crashes if I press "B" to open the purchase panel.

Another attempt and not pressing "B".

Almost done with set up for San Francisco, pressed "U" and crash.

Re: Erros : Battle of San Francisco

Posted: Fri Dec 01, 2023 4:25 am
by Raganr129
I just posted the same thing. Pretty sure one of the japanese infantry cards is bad and trying to display that is crashing unreal

Re: Erros : Battle of San Francisco

Posted: Fri Dec 01, 2023 3:28 pm
by Laurin
there might be a conflict with the "Storm Over Europe" mod because I uninstalled the mod and I get units with exclamation marks in the main campaign

Re: Erros : Battle of San Francisco

Posted: Fri Dec 01, 2023 3:35 pm
by Raganr129
Yeah, you can see info about that in the changelog for invalid/mod units. This is not my issue as I do not run any.