[Feature Request] Dynamic Campaign Gamemode
Posted: Wed Nov 29, 2023 6:08 pm
Good afternoon fellow players!
I have been playing the RTS genre for about 20 years now and I have seen and played many different games and game styles and I am really looking forward to Broken Arrow releasing. With this, I want Broken Arrow to thrive and really create a unique and rewarding experience for its player base that will keep them coming back for more! That being said, I have a gamemode request that I would like to see included into the game at some point.
- I would like to see a form of a dynamic campaign that would include any and all countries that are currently in the game. This gamemode could be single, co-op, or even multiplayer and should include an overall view of a world map (or some similar map that will properly engage all included countries). The map should include regions that are attackable/defend-able as well as strategic targets such as: airfields, naval ports, resource collection, factories, etc. These strategic locations can include regional bonuses around it such as more air unit availability near airfields, more experienced pilots, etc. This would then provide high value targets to put more emphasis on when attacking/defending to play towards the strategy portion of the game. Also, some other features that could be included could be persistent units (So if you have an M1A2 Abrams crew that survives multiple battles he can level up and get certain increased skills like accuracy, rate of fire, etc), unlockable/improved units and/or loadouts (To provide an edge to those who get more territories and strategic locations), and other things. This would be easier to incorporate into a single-players/coop mode but I have seen other games do this including Tom Clancy's Endwar and Hearts of Iron(Although BA version would be more focused on the battles and less on the management). I think a gamemode like this would not only be super interesting and provide a gamemode that is more persistent for players to be engaged for longer than just 1 battle, it would increase long-term play-ability and keep the player base interested. What other features would you all like to see if a gamemode like this were to happen, and would anyone else be interested in seeing a game mode like this?
- For Multiplayer, this campaign could last a couple weeks to a month and include thousands of players per side(Or whatever the servers could handle) and then have each country determine a region/location to attack per turn and then during the attack phase each country could have 1 battle (5v5) or whatever for both the place they are attacking and the areas they are defending. Then the percentage of wins would determine which side wins the region/location at the end of the phase. Then the next phase begins and so on. This would give the perception that the entire playerbase is playing against each other and really "picking a side" and staying loyal to it.
I have been playing the RTS genre for about 20 years now and I have seen and played many different games and game styles and I am really looking forward to Broken Arrow releasing. With this, I want Broken Arrow to thrive and really create a unique and rewarding experience for its player base that will keep them coming back for more! That being said, I have a gamemode request that I would like to see included into the game at some point.
- I would like to see a form of a dynamic campaign that would include any and all countries that are currently in the game. This gamemode could be single, co-op, or even multiplayer and should include an overall view of a world map (or some similar map that will properly engage all included countries). The map should include regions that are attackable/defend-able as well as strategic targets such as: airfields, naval ports, resource collection, factories, etc. These strategic locations can include regional bonuses around it such as more air unit availability near airfields, more experienced pilots, etc. This would then provide high value targets to put more emphasis on when attacking/defending to play towards the strategy portion of the game. Also, some other features that could be included could be persistent units (So if you have an M1A2 Abrams crew that survives multiple battles he can level up and get certain increased skills like accuracy, rate of fire, etc), unlockable/improved units and/or loadouts (To provide an edge to those who get more territories and strategic locations), and other things. This would be easier to incorporate into a single-players/coop mode but I have seen other games do this including Tom Clancy's Endwar and Hearts of Iron(Although BA version would be more focused on the battles and less on the management). I think a gamemode like this would not only be super interesting and provide a gamemode that is more persistent for players to be engaged for longer than just 1 battle, it would increase long-term play-ability and keep the player base interested. What other features would you all like to see if a gamemode like this were to happen, and would anyone else be interested in seeing a game mode like this?
- For Multiplayer, this campaign could last a couple weeks to a month and include thousands of players per side(Or whatever the servers could handle) and then have each country determine a region/location to attack per turn and then during the attack phase each country could have 1 battle (5v5) or whatever for both the place they are attacking and the areas they are defending. Then the percentage of wins would determine which side wins the region/location at the end of the phase. Then the next phase begins and so on. This would give the perception that the entire playerbase is playing against each other and really "picking a side" and staying loyal to it.