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Hidden unit revealed when not supposed
Posted: Thu Nov 23, 2023 3:06 am
by Jorgito78
Hi. Not sure if this is the right place to post this and if this already a known issue but today I had a enemy hidden unit kind of revealed when it was not supposed. The unit was not visible, since it was hidden in a patch of woods but when I clicked one of my LH which was not in the ZOC of said unit, the highlights of the possible destinations would stop adjacent to the tree so, even the unit not being visible, I automatically knew there was a hidden unit there (which was the case) even without moving my unit. I don't know if this is a normal behaviour but I don't think so.
Re: Hidden unit revealed when not supposed
Posted: Thu Nov 23, 2023 7:54 am
by rbodleyscott
There isn't much of a way round this as the engine only displays moves that are possible.
Re: Hidden unit revealed when not supposed
Posted: Wed Nov 29, 2023 3:59 pm
by tyronec
Sometimes you can see someone outside of visibility range, like these peasants hiding in the village.
Presumably this is WAD.

- Screenshot 2023-11-28 180210.jpeg (191.06 KiB) Viewed 1084 times
Re: Hidden unit revealed when not supposed
Posted: Wed Nov 29, 2023 6:25 pm
by rbodleyscott
tyronec wrote: ↑Wed Nov 29, 2023 3:59 pm
Sometimes you can see someone outside of visibility range, like these peasants hiding in the village.
Presumably this is WAD.Screenshot 2023-11-28 180210.jpeg
It is because the engine visibility code works on a tile by tile basis, not on a unit by unit basis. Because the peasants are three men deep, when they face on a 45 degree angle, some of the men are actually on the adjacent tiles, and hence visible, so the engine treats the unit as visible.