POA Questions from Patch Notes
Posted: Wed Oct 11, 2023 11:42 pm
Hi all,
I hope this is the right place to ask this. I was reviewing the patch notes to updates my charts and am seeking clarification on the following two points.
1. "Pike basic POA is no longer dependent on having 3 full ranks of models. It remains 100 POA regardless of losses." (Medieval patch 1.4.6, also in Ancient)
a) Is this change in effect for both Impact and Melee phases?
b) Is this +100 POA bonus lost if the unit is fragmented, severely disordered, or charges mounted shock?
2. "Shooting POAs altered to give armour, especially heavy or full armour, more effect against non-gunpowder weapons. Altered values highlighted in chart below." (Medieval patch 1.3.5). The chart below makes ranged attacks less effective against mounted, armored targets. However, I do not see a similar entry in the Ancients patch notes. Was this change made only to Medieval and not to Ancients?
Thanks so much!
I hope this is the right place to ask this. I was reviewing the patch notes to updates my charts and am seeking clarification on the following two points.
1. "Pike basic POA is no longer dependent on having 3 full ranks of models. It remains 100 POA regardless of losses." (Medieval patch 1.4.6, also in Ancient)
a) Is this change in effect for both Impact and Melee phases?
b) Is this +100 POA bonus lost if the unit is fragmented, severely disordered, or charges mounted shock?
2. "Shooting POAs altered to give armour, especially heavy or full armour, more effect against non-gunpowder weapons. Altered values highlighted in chart below." (Medieval patch 1.3.5). The chart below makes ranged attacks less effective against mounted, armored targets. However, I do not see a similar entry in the Ancients patch notes. Was this change made only to Medieval and not to Ancients?
Thanks so much!