Optional rules
Posted: Sat Sep 30, 2023 1:53 pm
Hello,
To give speed to the game and more realism, here are the rules we use :
1- Deployment :
- Installation of 2 to 5 decorations + the obligatory
- 24 cavalry bases: +2
2- Movements:
- All units are entitled to strategic movement, even a general.
- Units trained (except pikes) and untrained cavalry can turn around + mvt - 2MU by making a test.
3- Shots:
- At short range, the rear rank of a BG of MF archers or crossbowmen is counted by excess (3 bases make 2 dice and not 1 dice as in the rule).
4- Fights:
- A general cannot increase the morale of an LH.
- +POA for an overflowing BG (as FOGR).
Thanks
To give speed to the game and more realism, here are the rules we use :
1- Deployment :
- Installation of 2 to 5 decorations + the obligatory
- 24 cavalry bases: +2
2- Movements:
- All units are entitled to strategic movement, even a general.
- Units trained (except pikes) and untrained cavalry can turn around + mvt - 2MU by making a test.
3- Shots:
- At short range, the rear rank of a BG of MF archers or crossbowmen is counted by excess (3 bases make 2 dice and not 1 dice as in the rule).
4- Fights:
- A general cannot increase the morale of an LH.
- +POA for an overflowing BG (as FOGR).
Thanks