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Field of Glory PC Game coming soon!

Posted: Fri Jun 26, 2009 8:31 am
by IainMcNeil
Award winning series of wargames rules become a videogame

Last year saw the arrival of the hugely anticipated Field of Glory© set of wargames rules. Now translated into all major European languages, the rules have appeared on the shelves of bookstores across the world. To date sales have exceeded 200.000 copies and FOG releases comprise 9 additional Companion Books, with 4 more in production to complete this popular series.

Fans worldwide have praised the quality and realism of this production which is created by Wargames specialists Slitherine and distributed by military history book specialists Osprey Publishing. Over 50,000 posts on the FOG forums and an ever growing community of fans have built on the success of the original system and now Forum members are contributing towards FOG’s expansion into the Renaissance and Napoleonic eras.
The Field of Glory brand has become so popular within the wargaming community, that the brand is now supporting a range of wargaming products such as specially designed FOG terrain from manufacturers Miniature Worldmaker.
Slitherine is therefore proud to announce the Field of Glory videogame, specially created with figure gaming fans in mind. This is the latest production coming from the Kameleon Project talent incubator. The Field of Glory strategy game is made by wargamers specifically for wargaming fans.
Developed by UK Developer Hexwar, the games is turn based and set during the Rise of Rome, from Zama in North Africa to the battles of Boudicca’s revolt in Britain.

The game's main features are:
• Gameplay that allows key decisions to decide the results of historical battles
• Detailed and accurate depiction of ancient warfare
• 12 historical battles with hundreds of units to control
• Play as Rome, Carthage, Gaul, Germanic Tribes and the Spartacus Slave Revolt and even the Roman civil war
• Single and 2 player head to head modes
• Comprehensive scenario builder included

Later releases will include additional battle packs and an army designer where players will be able to choose their favourite armies and match their skills against opponents of their choice, on an almost infinite selection of battle fields.

More details and screenshots can be found at www.slitherine.com/games/fog_pc

Image

Posted: Fri Jun 26, 2009 3:14 pm
by batesmotel
I think it would be great if the game could provide a way to generate the relevant information so that a battle from the PC
campaign game could be fought as a table top battle and then let the results be entered back into the on going campaign in the game.

Chris

Posted: Fri Jun 26, 2009 3:57 pm
by madaxeman
It can't be too closely based on the tabletop game - the figures in the picture appear not to be fighting in the Steppes...

:wink:

tim

Posted: Fri Jun 26, 2009 5:39 pm
by peterrjohnston
madaxeman wrote:It can't be too closely based on the tabletop game - the figures in the picture appear not to be fighting in the Steppes...
Although the Romans are taking their usual cowardly stance, sorry, tactical defensive position, uphill,
so at least it's historical... ;)

Posted: Fri Jun 26, 2009 5:44 pm
by mellis1644
I had fun and whiled away quite a few hours with DBAOL a few years ago and so this could be interesting for those of us who don't have active ancient playing wargame clubs/opponents near them (or just don't have time to organize and get real games done). If it can do 2 player, remote and time separated turns etc. then that does open up some opportunities etc.

If it's really based on the table top rules then this may be a good way of teaching the basics of play to new people as well. But it would have to stay true to the rules for that to be of real value. If the army builder, terrain options and scenario scope is wide enough then there is also a chance of getting used to armies before they are purchased and trying out different scenarios etc.

Interesting and I guess time will tell how it turns out. 8)

Posted: Fri Jun 26, 2009 7:17 pm
by spikemesq
If it's really based on the tabletop rules, then Essex, et al. probably are going out of business. :?

Spike

Posted: Fri Jun 26, 2009 8:46 pm
by mellis1644
spikemesq wrote:If it's really based on the tabletop rules, then Essex, et al. probably are going out of business. :?

Spike
You know I really doubt that. We are all too enamored on pushing and painting mini's. The game play is only part of the hobby after all. 8)

But an option for playing (and learning to play) the via PC will appeal to some - like me to add to playing in real life.

Posted: Sat Jun 27, 2009 11:16 pm
by will05
so .....is it using the rules then.

Posted: Sun Jun 28, 2009 12:38 am
by willb
it would be interesting to have a pc version of FOG. One thing I noted in the image was that while the Roman infantry was in a nice formation the spacing of the frontage between them was about three times normal and while the barbarians appear to have about a six foot spacing they were in a closer formation than the Romans. :D

Posted: Sun Jun 28, 2009 2:25 am
by kermit-matrix
Yawn

Posted: Sun Jun 28, 2009 2:55 am
by carlos
Couldn't help but notice that the Roman BG in the middle consists of 4 stands. Does this means the Dominate swarm has made it into the game too?

Posted: Sun Jun 28, 2009 7:17 am
by Andy1972
I am interested in seeing how this works. I don't mean to be negative, but in the past miniature games made into PC games havn't done too well IMO.. I hope i am proven wrong. :D

Posted: Sun Jun 28, 2009 7:45 am
by Keith
I'd like to know if it is any way similar to the tabletop FOG rules?
or it's just a hex based game and is FOG in name only ?

I doubt it will be anything like the table top game but will be simply trying to cash in on the FOG name ???

But if it's a decent PBEM game I'll give it ago.

Posted: Sun Jun 28, 2009 10:55 am
by MARVIN_THE_ARVN
Sounds like a good idea, hopefully it will work well.

At least you wont have to spend 10 minutes at a time flicking through books and then calling someone over to make a ruling :D

Posted: Sun Jun 28, 2009 11:02 am
by DamnThievingHobo
As other people have said, it could be ok for teaching the rules of the game if it is actually anything like the tabletop game, though by the looks of what i take to be medium foot the unit bases arent the same and the spacing between the individual troops seems way to large,

Posted: Mon Jun 29, 2009 4:06 am
by Lycanthropic
Hexagon waves of gauls are serious business. Scrap this drivel, send an email to the DBAOL team and get some code to produce a real field of glory simulator.
I for one want a FoG Simulator so I can smash opponents from all over the world, online, in real-time, not some indy rip that's cashing in on the success of the best tabletop ancient warfare ruleset on the planet!!! Shop smart, shop s-mart.

Posted: Tue Jun 30, 2009 8:18 am
by IainMcNeil
PC FoG is not intended to directly replciate the rules on the PC. The same types of tactics will work as the same factors are feeding to combat results. It is not intended to replace tabletop games. PC are good at some things and bad at others, so we'll be designing the game to do what the PC does best rather than trying to directly repeat what happens on the tabletop. FoG players will feel at home and quickly be up and running and non FoG players will be pciking up the basics of combat and morale without realising it and could mroe easily move to the tabletop version.

Posted: Tue Jun 30, 2009 3:53 pm
by spikemesq
mellis1644 wrote:
spikemesq wrote:If it's really based on the tabletop rules, then Essex, et al. probably are going out of business. :?

Spike
You know I really doubt that. We are all too enamored on pushing and painting mini's. The game play is only part of the hobby after all. 8)

But an option for playing (and learning to play) the via PC will appeal to some - like me to add to playing in real life.
But those new to the hobby will face this "dilemma":

(a) Play FoG on a PC now for $50

OR

(b) Acquire and/or paint an army ($200 - $500), find an opponent, find a mutually convenient 4 hr block of time and a suitable space to play a game of FoG.

We may be enamored with pushing lead around, but Essex, et al. already have our money. Sure, we'll buy more armies, but relying on return customers is dying business plan.

Spike

Posted: Tue Jun 30, 2009 6:23 pm
by sphallen
I don't think the Total War series has kept people from playing minis. -Steve

Posted: Wed Jul 01, 2009 2:18 am
by JCgoose
sphallen wrote:I don't think the Total War series has kept people from playing minis. -Steve
True, though the total war series was a very broken game with far too many power units and tactics that broke the poor AI despite the number of patches. I am hoping FoG PC is able to stay away from this