Arrogant Trait
Posted: Wed Aug 30, 2023 9:50 pm
I always check this negative trait. but how does that affect your Army. it says doesn't get ant predictions? does that mean damage predictions before an attack?
when u mouse over an enemy with ur own unit selected and u can attack u get a prediction of the outcome of the attack.scorehouse wrote: ↑Wed Aug 30, 2023 9:50 pm I always check this negative trait. but how does that affect your Army. it says doesn't get ant predictions? does that mean damage predictions before an attack?

Toledo from the AO-SCW DLC. i currently enhancing it to my liking.scorehouse wrote: ↑Wed Aug 30, 2023 10:23 pm that's what I thought.what battle is that illustration from?
i tend to play with low randomness settings around 10-20% since i don´t like infantry raping tanks on open terrain due to "lucky"-shots. i have no experience with 100% randomness setting but i guess it will be even more extrem that way.scorehouse wrote: ↑Fri Sep 01, 2023 7:52 pm speaking of predicting turn results, if you set to 100% Random, can your units get blasted off the map even though the matchup is totally in your favor?
Well i prefer playing on low randomness aswell, but raising it has some "benefits". first is immersion for me. war is unpredictable, and high randomness reflect that. winning battles was not just a matter of tactic or pure material/soldier numbers, sometimes luck was the answer for an unexpected outcome.Grondel wrote: ↑Fri Sep 01, 2023 8:28 pmi tend to play with low randomness settings around 10-20% since i don´t like infantry raping tanks on open terrain due to "lucky"-shots. i have no experience with 100% randomness setting but i guess it will be even more extrem that way.scorehouse wrote: ↑Fri Sep 01, 2023 7:52 pm speaking of predicting turn results, if you set to 100% Random, can your units get blasted off the map even though the matchup is totally in your favor?
sers,
Thomas
I think those should mostly be against unescorted tanks, or from positions that man can hide for an ambush? Personally I find it better to make fortification tiles also Close Terrain to reflect that. Tanks are vulnerable to infantry units only when infantry can find some hideouts to catch them by surprise, be it trenches, foxholes or whatever, or they would just suppress them with MG and HE shells and pin them down.Bee1976 wrote: ↑Tue Sep 19, 2023 1:31 am
i know i wrote that already, but the fact that normal infantry and heavy weapn teams are to weak on open tiles vs tanks and other high armor units in mid- and latewar is one of the biggest flaws of the game for me. because it happened. some of the ~13000 awarded tank destruction badges (Panzervernichtungsabzeichen) were earned in open terrain i.e on plains. At least it should be possible with high casualties - that would be hostorical correct.
And right now, high rng it the only solution that offers this.
Of ourse - light bushes, camouflage "topings (sorry i dont know the word) while laying on the ground, foxholes and so on, but nothing we would consider a "closed tile" in the game.
combat luck hero is blocked below 20% randomness.adiekmann wrote: ↑Fri Sep 22, 2023 1:50 am With randomness set to zero, or very low, the "combat luck" hero must be especially frustrating for you to get! On the other hand, it would be very good for someone who plays with it cranked all the way up to 100%. Outside of a very small amount of experimentation, I have always left it at its default setting of 50%. I also often play with Arrogant checked as well. I don't find it a big deal really if you have a good understanding of the game and don't do stupid stuff.
I believe I remember the manual saying that PC1 was the equivalent of 100%...Does anyone remember or know if this is correct?