started a new AO playthrough, and...
Posted: Wed Aug 30, 2023 4:48 pm
...didn´t like it. After some scenarios in SCW i just couldn´t keep playing. I missed all the changes from the mod too much to keep going.
Luckily i´m in the position to change that and started reworking the AO series to my liking.
Here´s what i´ve done so far to SCW:
General:
no more diplomatic incident by capturing gibraltar rock
new event on capturing Carmona
Antequera
moved spawnpoint of JU52 Bombers
max core slots adjusted with ju 52
changed Campillo airfield to dirt
added dirt airfield
added Mohammed ben Mizzian event at start of battle, prerequisit is Seville objective during prev scenario
Merida
moved com event to round 2
Toledo
added no-split-hero to Governor to prevent objective from failing
added event to rescue son of governor
Early Madrid
added son of governor gratitude event, if rescued during prev scenario
moved com event to round 2
max core slots adjusted with verdeja
Corunna Road
added no-split-hero to rescued POW
rescued POW is now named
Gijon
prestige sink moved to turn 2
Brunette
comm event moved to turn 2
Zaragoza
prestige sink moved to turn 2
added no-split/no-surrender-hero to commander vasquez to prevent objective from failing
Teruel
moved com event to turn 2 and 3
added no-split-hero to MedTruck to prevent objective from failing
i am currently finishing my final playthrough before handing it over to our testers for further polishing.
if u have more suggestions or ideas for the following years, let me know.
sers,
Thomas
Luckily i´m in the position to change that and started reworking the AO series to my liking.
Here´s what i´ve done so far to SCW:
General:
- added Planecapture script
On the first capture of an enemy airfield there is a 50% chance to find some abondaned enemy planes.
- added Reserve script to most scenarios
on most maps u will notice this hex.

if u move any unit onto it, the unit will be moved to ur reserve freeing its core-slots. u can do anything with the unit u could normaly do during deployment phase, like upgrading, assigning heros, etc.
To move the unit, or another unit back on the map, move them from reserve to undeployed and then u can put them back on the map near a supply hex.

(Known issue: u can move a split unit to reserve, but if u finish the scenario without putting the split back on the map game will crash. just make sure to put the plit part back on the map and all is fine.)
- added Random hero script
at the start of a scenario, where u don´t get to buy a special hero with commendation points or get a hero from some other event, u get to choose a random officer out of 3 categories. A weak one for 1.000 prestige, a mediocre one for 3.000 prestige or an outstanding one for 5.000 prestige. This replaces the random hero generated at the start of a scenario.
here are the hero-traits sorted by categorie:
weak:
AggressiveCounterattack,Avenger,CounterBattery,CombatLuck,Distraction,DoubleMassAttack,EntKiller3,ExpertSupport,Exterminator,FastLearner,FastRetreat,FearsomeReputation,FlagKiller,
FerociousDefense,FierceFighter,FirstAid,LearnsFromMistakes,NoRetreat,NoSurrender, Resilient,RiverAssault,SixthSense,SkilledRecon,SkilledSupport,SuperiorManeuver,ThoroughPreparation,Unyielding,TenaciousDefender
mediocre:
AimingAssistance,Butcher,CityFighter,CripplingBlow,DoubleSupport,DoubleMove,EntKiller4, Evasive,ExpertRecon,Famous,FieldRepairs,FastRebase,IgnoresZOC,Liberator,Leadership, LowProfile,PhasedMovement,Readiness,TankKiller,ReducedSlots,Survivor
strong:
ArtySupport,ATSupport,DoubleAttack,Envelopment,FastDeployment,HitAndRun, IgnoresEntrenchment,LethalAttack,LightningAttack,MachineGun,OverwhelmingAttack,Overrun,
Provocator,Legendary,Scavenger,ShockTactics,StrikesFirst,PreciseOptics
Each trait has a limit per campaign to reduce unwanted hero clustering due to unlucky randomness. Currently this limit is set to roughly 1 per year of the war.
This should result in a wider spread hero variety.
Some heros have further restrictions:
ZeroSlots,Camouflage,IncMaxOverstrength,NoRetaliation and Vigilant are currently restricted to 1 per 2 years. This can be bypassed with the General trait "Killer-Team".
FieldRepairs,SkilledRecon, FastDeployment, FastRebase, ExpertRecon, CounterBattery and FirstAid are restricted to the appropriate unit-types to reduce player puzzlement.
- removed AI-Allied infantry and replaced by AUX-units
- added headlines for messageboxes
- removed italy-inf-restrictions
no more diplomatic incident by capturing gibraltar rock
new event on capturing Carmona
Antequera
moved spawnpoint of JU52 Bombers
max core slots adjusted with ju 52
changed Campillo airfield to dirt
added dirt airfield
added Mohammed ben Mizzian event at start of battle, prerequisit is Seville objective during prev scenario
Merida
moved com event to round 2
Toledo
added no-split-hero to Governor to prevent objective from failing
added event to rescue son of governor
Early Madrid
added son of governor gratitude event, if rescued during prev scenario
moved com event to round 2
max core slots adjusted with verdeja
Corunna Road
added no-split-hero to rescued POW
rescued POW is now named
Gijon
prestige sink moved to turn 2
Brunette
comm event moved to turn 2
Zaragoza
prestige sink moved to turn 2
added no-split/no-surrender-hero to commander vasquez to prevent objective from failing
Teruel
moved com event to turn 2 and 3
added no-split-hero to MedTruck to prevent objective from failing
i am currently finishing my final playthrough before handing it over to our testers for further polishing.
if u have more suggestions or ideas for the following years, let me know.
sers,
Thomas