Next Generation OOB: going beyond terrain effects
Posted: Tue Jul 25, 2023 7:14 pm
Just wondering of if it would be possible for scenario designers to indicate that a given hex has a beneficial or detrimental impact on efficiency and/or experience. By way of example I would (yet again) cite Stalingrad where giving a city hex the "Fanatic" trait (or something like that) would give any occupying Soviet unit a temporary boost to experience--without increasing the cost of replacements. Another example where the Fanatic trait could be used would be US units in/near Bastogne hexes in a Bulge scenario. The trait could be coupled with increased efficiency recovery.
The opposite could also be applied though less certain what the historical case would be for causing a unit to temporarily lose experience and or have retarded recovery of efficiency.
Anyway just wanted to throw the idea out there!
The opposite could also be applied though less certain what the historical case would be for causing a unit to temporarily lose experience and or have retarded recovery of efficiency.
Anyway just wanted to throw the idea out there!