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Next Generation OOB: going beyond terrain effects

Posted: Tue Jul 25, 2023 7:14 pm
by Celeborn
Just wondering of if it would be possible for scenario designers to indicate that a given hex has a beneficial or detrimental impact on efficiency and/or experience. By way of example I would (yet again) cite Stalingrad where giving a city hex the "Fanatic" trait (or something like that) would give any occupying Soviet unit a temporary boost to experience--without increasing the cost of replacements. Another example where the Fanatic trait could be used would be US units in/near Bastogne hexes in a Bulge scenario. The trait could be coupled with increased efficiency recovery.

The opposite could also be applied though less certain what the historical case would be for causing a unit to temporarily lose experience and or have retarded recovery of efficiency.

Anyway just wanted to throw the idea out there!

Re: Next Generation OOB: going beyond terrain effects

Posted: Thu Jul 27, 2023 6:11 am
by StuccoFresco
Why would it be tied to a terrain tile? It's a characteristic of some units in a certain scenario.