crash
Posted: Fri Jun 30, 2023 12:48 am
played from spain all the way to russia and it just starts crashing. help!!!
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LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
PanzerCorps2_Win64_Shipping!FD3D11DynamicRHI::RHICreateStructuredBuffer()
PanzerCorps2_Win64_Shipping!FD3D11DynamicRHI::CreateStructuredBuffer_RenderThread()
PanzerCorps2_Win64_Shipping!FRWBufferStructured::Initialize()
PanzerCorps2_Win64_Shipping!ShaderPrint::BeginView()
PanzerCorps2_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
PanzerCorps2_Win64_Shipping!FRendererModule::RenderPostResolvedSceneColorExtension()
PanzerCorps2_Win64_Shipping!FViewUniformShaderParameters::operator=()
PanzerCorps2_Win64_Shipping!FRHICommand<FRHICommandSetStereoViewport,FRHICommandSetStereoViewportString1081>::ExecuteAndDestruct()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!RenderingThreadMain()
PanzerCorps2_Win64_Shipping!FRenderingThread::Run()
PanzerCorps2_Win64_Shipping!FRunnableThreadWin::Run()
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LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
PanzerCorps2_Win64_Shipping!FD3D11DynamicRHI::RHICreateStructuredBuffer()
PanzerCorps2_Win64_Shipping!FD3D11DynamicRHI::CreateStructuredBuffer_RenderThread()
PanzerCorps2_Win64_Shipping!FRWBufferStructured::Initialize()
PanzerCorps2_Win64_Shipping!ShaderPrint::BeginView()
PanzerCorps2_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
PanzerCorps2_Win64_Shipping!FRendererModule::RenderPostResolvedSceneColorExtension()
PanzerCorps2_Win64_Shipping!FViewUniformShaderParameters::operator=()
PanzerCorps2_Win64_Shipping!FRHICommand<FRHICommandSetStereoViewport,FRHICommandSetStereoViewportString1081>::ExecuteAndDestruct()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!RenderingThreadMain()
PanzerCorps2_Win64_Shipping!FRenderingThread::Run()
PanzerCorps2_Win64_Shipping!FRunnableThreadWin::Run()