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No replacements scenario in a campaign

Posted: Thu Jun 08, 2023 11:07 am
by Tekkonkinkurito
Hello,

I want to have a specific scenario in a custom campaign in which replacements should not be avaiable for the player. Italian East African units were cutoff from mainland in 1941 so I want the player to choose and deploy units to its likings in the deployment phase but after the game starts it shouldn't give any kind of (green or elite) replacements during that specific scenario. Just like the commander trait "delayed reinforcements".

How can I make that work techically?

Re: No replacements scenario in a campaign

Posted: Thu Jun 08, 2023 4:40 pm
by Grondel
u need to use the "limited availability pool" in the editor to give the player an abundance of whatever stock u want them to have and strip them on start of turn 1 with the LUA-script.

sers,
Thomas

Re: No replacements scenario in a campaign

Posted: Sat Jun 10, 2023 8:45 am
by Tekkonkinkurito
I've already planned the entire campaign with the right historical production quantities and the limited availability pool. Each year, I provide the player with the proper quantity of stock. Given that it is the 35th scenario out of a campaign with 70 scenarios, the player already has a ton of stock which will melt down later.

Where can I find that LUA-script?

Re: No replacements scenario in a campaign

Posted: Sat Jun 10, 2023 9:28 am
by Grondel
Tekkonkinkurito wrote: Sat Jun 10, 2023 8:45 am Where can I find that LUA-script?
evry scenario can have a LUA-script attached. u need to write/create it uself.

sers,
thomas