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Winning or Losing Override Code?

Posted: Tue May 23, 2023 11:14 am
by matthewH
Hi,

Is there an override code to win or lose battles between armies?

In so the scenario is set up, but the battle is pre-determined by the player.

I guess what I am looking for is almost like a "cheat kit/UI" that the devs might of used to test the games certain scenarios.

Reason: I would like to use the Board game, but instead of "rolling a dice" and win battles through playing the game. I
would use other games to "play" the actual battle scenario. [For example SD2]

Therefore the attack/defense would be determined on the result of the other game, rather than the in-game mechanics.

Re: Winning or Losing Override Code?

Posted: Wed May 24, 2023 11:04 am
by Erik2
For an automatic win:

Shift c to open the console.
Enter #igotnukes

There are a number of cheat codes in this thread:
https://www.slitherine.com/forum/viewtopic.php?t=64128

Re: Winning or Losing Override Code?

Posted: Wed May 24, 2023 12:51 pm
by matthewH
Hi Erik,

Yeah, found a trainer mod as-well yesterday and the Console.

I just re-read my message, and I think I might of worded it slightly incorrectly.

From the post it sounds like "win or lose" the scenario. What I actually tried to say was:
If you attack another unit, instead of if it being "slightly random" and you deal damage, you can script
the damage to the units manually.

I have used the "#instankill" console cheat, which works REALLY well. Which is almost there. But something even better would be that you can add damage somehow to both your own units and the enemies/AI.

The Idea: Isa essentially being able to bypass the "odds system in the game" of getting a hit in-game and that you could "in real-time". It is now pre-determined by clicking the unit and typing "deal damage -3".